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Black shading cross are visible on the mesh surface | Substance 3D bakers

Black shading cross are visible on the mesh surface

Alert:

Issue

Bad looking black shading cross appear on multiple areas of the mesh in the viewport when under lighting.


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Explanation

A black shaded cross usually means the normal map doesn't match the mesh, usually because the mesh geometry changed or has been computed in a way that is different from the computation performed by the baker. For example: the triangulation of the mesh is different between the baker and the viewport that renders the mesh and its normal map.

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Solution

Make sure the application showing the mesh and its normal map are synced with the way the texture has been baked. This implies:

  • Verify that the Tangent Space is identical between the viewer and the baker.
  • Verify that the Normal format is identical between the view and the baker.
  • Verify that the Triangulation is identical between the viewer and the baker. See this page for more information.

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