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Texture baked outside of Substance software looks incorrect | Substance 3D bakers

Texture baked outside of Substance software looks incorrect

Alert:

Question

Why do the texture I baked with an external application and not the Substance Bakers look incorrect in Substance Painter ?


Note:

Solution

There is no immediate solution to this problem as many factors can contribute to the problem :

  • Verify that the normal format between the Substance software and the external application is the same. OpenGL is [X+, Y+, Z+] and DirectX is [X+, Y-, Z+]
  • Verify that the mesh has been triangulated before baking and importing it in the Substance software. See this page for more information.

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