- Panduan Pengguna Photoshop
- Pengantar Photoshop
- Photoshop dan produk serta layanan Adobe lainnya
- Photoshop di iPad (tidak tersedia di Tiongkok daratan)
- Photoshop di iPad | Pertanyaan umum
- Berkenalan dengan workspace
- Persyaratan sistem | Photoshop di iPad
- Membuat, membuka, dan mengekspor dokumen
- Tambahkan foto
- Bekerja dengan lapisan
- Gambar dan lukis dengan kuas
- Buat seleksi dan tambahkan mask
- Poles komposit Anda
- Bekerja dengan lapisan penyesuaian
- Sesuaikan tonalitas komposit Anda dengan kurva
- Terapkan operasi transformasi
- Pangkas dan putar komposit Anda
- Putar, geser, zoom, dan reset kanvas
- Bekerja dengan lapisan Tipe
- Bekerja dengan Photoshop dan Lightroom
- Dapatkan font yang hilang di Photoshop di iPad
- Teks Bahasa Jepang di Photoshop di iPad
- Kelola pengaturan aplikasi
- Pintasan sentuh dan gestur
- Pintasan keyboard
- Edit ukuran gambar Anda
- Livestream saat Anda berkarya di Photoshop di iPad
- Koreksi imperfeksi dengan Kuas Reparasi
- Buat kuas di Capture dan gunakan di Photoshop di iPad
- Bekerja dengan file Camera Raw
- Berkreasi dan bekerja dengan Objek Cerdas
- Sesuaikan eksposur dalam gambar Anda dengan Dodge dan Burn
- Perintah penyesuaian otomatis di Photoshop di iPad
- Coreng area dalam gambar Anda dengan Photoshop di iPad
- Tambah atau kurangi saturasi gambar Anda menggunakan alat Spons
- Isian berdasarkan konten untuk iPad
- Photoshop di web (tidak tersedia di Tiongkok daratan)
- Pertanyaan umum
- Persyaratan sistem
- Pintasan keyboard
- Tipe file yang didukung
- Pengantar workspace
- Buka dan bekerja dengan dokumen cloud
- Fitur AI generatif
- Konsep dasar pengeditan
- Tindakan Cepat
- Bekerja dengan lapisan
- Poles gambar dan hapus imperfeksi
- Buat seleksi cepat
- Peningkatan gambar dengan Lapisan Penyesuaian
- Pindahkan, transformasi, dan pangkas gambar
- Gambar dan lukis
- Bekerja dengan lapisan Tipe
- Bekerja dengan siapa saja di web
- Kelola pengaturan aplikasi
- Hasilkan Gambar
- Hasilkan Latar Belakang
- Gambar Referensi
- Photoshop (beta) (tidak tersedia di Tiongkok daratan)
- AI generatif (tidak tersedia di Tiongkok daratan)
- Autentisitas konten (tidak tersedia di Tiongkok daratan)
- Dokumen Cloud (tidak tersedia di Tiongkok daratan)
- Dokumen cloud Photoshop | Pertanyaan umum
- Dokumen cloud Photoshop | Pertanyaan alur kerja
- Kelola dan bekerja dengan dokumen cloud di Photoshop
- Mutakhirkan penyimpanan cloud untuk Photoshop
- Tidak dapat membuat atau menyimpan dokumen cloud
- Atasi kesalahan dokumen cloud Photoshop
- Kumpulkan log sinkronisasi dokumen cloud
- Undang orang lain untuk mengedit dokumen cloud Anda
- Bagikan file dan beri komentar dalam aplikasi
- Workspace
- Dasar-dasar workspace
- Preferensi
- Belajar lebih cepat dengan Panel Temukan Photoshop
- Buat dokumen
- Letakkan file
- Pintasan keyboard default
- Kustomisasi pintasan keyboard
- Galeri alat
- Preferensi performa
- Gunakan alat
- Preset
- Kisi-kisi dan garis bantu
- Gestur sentuh
- Gunakan Bar Sentuh dengan Photoshop
- Kemampuan sentuh dan workspace yang dapat disesuaikan
- Pratinjau teknologi
- Metadata dan catatan
- Kemampuan sentuh dan workspace yang dapat disesuaikan
- Tempatkan gambar Photoshop di aplikasi lain
- Penggaris
- Tampilkan atau sembunyikan ekstra non-cetak
- Tentukan kolom untuk gambar
- Urungkan dan riwayat
- Panel dan menu
- Posisikan elemen dengan pengaitan
- Posisikan dengan alat Penggaris
- Desain aplikasi, web, dan layar
- Dasar-dasar warna dan gambar
- Cara mengubah ukuran gambar
- Bekerja dengan gambar raster dan vektor
- Ukuran dan resolusi gambar
- Dapatkan gambar dari kamera dan pemindai
- Buat, buka, dan impor gambar
- Lihat gambar
- Kesalahan Penanda JPEG tidak valid | Membuka gambar
- Melihat banyak gambar sekaligus
- Sesuaikan pemilih warna dan contoh warna
- Gambar dengan rentang dinamis tinggi
- Cocokkan warna di gambar Anda
- Konversi antar-mode warna
- Mode warna
- Hapus bagian gambar
- Mode paduan
- Pilih warna
- Sesuaikan tabel warna terindeks
- Informasi gambar
- Filter distorsi tidak tersedia
- Tentang warna
- Penyesuaian warna dan monokrom menggunakan saluran
- Pilih warna di panel warna dan contoh warna
- Sampel
- Mode Warna atau mode Gambar
- Semburat warna
- Tambahkan perubahan mode bersyarat ke tindakan
- Tambahkan contoh warna dari HTML CSS dan SVG
- Kedalaman bit dan preferensi
- Lapisan
- Dasar-dasar lapisan
- Pengeditan yang tidak destruktif
- Buat dan kelola lapisan dan grup
- Pilih, kelompokkan, dan tautkan lapisan
- Tempatkan gambar ke dalam bingkai
- Opasitas lapisan dan paduan
- Lapisan mask
- Aktifkan Filter Cerdas
- Komp lapisan
- Pindahkan, tumpuk, dan kunci lapisan
- Lapisan mask dengan mask vektor
- Kelola lapisan dan grup
- Efek lapisan dan gaya
- Edit mask lapisan
- Ekstraksi aset
- Tampilkan lapisan dengan mask pemotongan
- Hasilkan aset gambar dari lapisan
- Bekerja dengan Objek Cerdas
- Mode paduan
- Gabungkan beberapa gambar ke dalam potret grup
- Gabungkan gambar dengan Lapisan Padukan Otomatis
- Sejajarkan dan distribusikan lapisan
- Salin CSS dari lapisan
- Muat seleksi dari batas lapisan atau mask lapisan
- Knockout untuk memunculkan konten dari lapisan lain
- Seleksi
- Mulai menggunakan seleksi
- Buat seleksi dalam komposit Anda
- Pilih dan Mask workspace
- Pilih dengan alat marquee
- Pilih dengan alat laso
- Sesuaikan seleksi piksel
- Pindah, salin, dan hapus piksel yang dipilih
- Buat mask cepat sementara
- Pilih rentang warna dalam gambar
- Konversi antara jalur dan batas seleksi
- Dasar-dasar saluran
- Simpan seleksi dan mask saluran alfa
- Pilih area gambar dalam fokus
- Gandakan, bagi, dan gabungkan saluran
- Penghitungan saluran
- Mulai menggunakan seleksi
- Penyesuaian gambar
- Ganti warna objek
- Warp perspektif
- Kurangi blur goyangan kamera
- Contoh kuas reparasi
- Ekspor tabel pencarian warna
- Sesuaikan ketajaman dan blur gambar
- Pahami penyesuaian warna
- Terapkan penyesuaian Kecerahan/Kontras
- Sesuaikan detail bayangan dan sorotan
- Penyesuaian level
- Sesuaikan rona dan saturasi
- Sesuaikan vibrance
- Sesuaikan saturasi warna di area gambar
- Lakukan penyesuaian tonal cepat
- Terapkan efek warna khusus ke gambar
- Sempurnakan gambar Anda dengan penyesuaian keseimbangan warna
- Gambar dengan rentang dinamis tinggi
- Lihat histogram dan nilai piksel
- Cocokkan warna pada gambar Anda
- Pangkas dan luruskan foto
- Ubah gambar berwarna menjadi hitam dan putih
- Penyesuaian dan lapisan isian
- Penyesuaian kurva
- Mode paduan
- Gambar target untuk ditekan
- Sesuaikan warna dan rona dengan eyedropper Level dan Kurva
- Sesuaikan eksposur HDR dan toning
- Dodge dan burn area gambar
- Buat penyesuaian warna selektif
- Adobe Camera Raw
- Persyaratan sistem Camera Raw
- Apa yang baru di Camera Raw
- Pengantar Camera Raw
- Buat panorama
- Lensa yang didukung
- Efek vinyet, grain, dan kabut dalam Camera Raw
- Pintasan keyboard default
- Koreksi perspektif otomatis pada Camera Raw
- Filter Radial dalam Camera Raw
- Pengaturan Camera Raw
- Buka, proses, dan simpan gambar dalam Camera Raw
- Perbaiki gambar dengan alat Penghapus Spot yang Disempurnakan dalam Camera Raw
- Putar, pangkas, dan sesuaikan gambar
- Sesuaikan rendering warna dalam Camera Raw
- Proses versi dalam Camera Raw
- Lakukan penyesuaian lokal di Camera Raw
- Perbaikan dan restorasi gambar
- Penyempurnaan dan transformasi gambar
- Menggambar dan melukis
- Lukis pola simetris
- Gambar persegi panjang dan modifikasi opsi goresan
- Tentang menggambar
- Gambar dan edit bentuk
- Alat melukis
- Buat dan modifikasi kuas
- Mode paduan
- Tambahkan warna ke jalur
- Edit jalur
- Lukis dengan Kuas Pencampur
- Preset kuas
- Gradasi
- Interpolasi gradasi
- Seleksi, lapisan, serta jalur isian dan goresan
- Gambar dengan alat Pena
- Buat pola
- Buat pola menggunakan Pembuat Pola
- Kelola jalur
- Kelola pustaka pola dan preset
- Gambar atau lukis dengan tablet grafis
- Buat kuas bertekstur
- Tambahkan elemen dinamis ke kuas
- Gradasi
- Lukis goresan bergaya dengan Kuas Riwayat Seni
- Lukis dengan pola
- Sinkronkan preset di beberapa perangkat
- Migrasikan preset, tindakan, dan pengaturan
- Teks
- Filter dan efek
- Menyimpan dan mengekspor
- Manajemen Warna
- Desain aplikasi, web, dan layar
- Video dan animasi
- Mencetak
- Otomatisasi
- Pemecahan masalah
- Masalah yang diperbaiki
- Masalah yang diketahui
- Optimalkan performa Photoshop
- Pemecahan masalah dasar
- Pecahkan masalah kerusakan atau macet
- Pecahkan masalah program
- Pecahkan masalah kesalahan gores disk penuh
- Pecahkan masalah driver grafis dan GPU
- Temukan alat yang hilang
- Photoshop 3D | Pertanyaan umum seputar fitur yang dihentikan
Learn to use the Substance 3D materials with Photoshop to create realistic 3D effects earlier reserved for 3D native applications
Topics in this article:
A. Materials and Lighting modes: Click the Materials or Lighting mode buttons at the top of the panel to reveal materials or lighting editing control panels.
B. Search: The search bar allows you to filter displayed results that match the text entered here.
C. Get materials: There are two huge libraries of materials on the web that can be browsed to find different materials for use in Photoshop: one from Adobe, and another from the Substance Community of users . At this time, only .sbsar format materials are supported in the Photoshop plugin, so note that while additional content types can be browsed and downloaded from those sites, only the .sbsar files can be used in Photoshop.
D. Your Materials: The ‘Your materials’ section is where imported .sbsar materials will appear as spherical previews. After a .sbsar file has been downloaded from the sites above or made in a Substance 3D application, use the ‘+’ icon in the plugin window to import the material.
E. Adobe Substance Materials: Included materials appear as spherical previews. You can scroll down the list using the right scroll bar or enter text searches in the search bar to filter the results.
F. Adding/Deleting materials: Materials made in other Substance 3D apps or downloaded online can be added using the ‘+’ icon. Materials can also be removed by highlighting them and selecting the trash icon. See the Importing Materials and Removing materials sections below for more information.
G. Materials Properties: This section includes controls which are appended to all materials by the plugin. These include controls for resolution and repetition of the tiled material. See the Material Properties section below for more information.
H. Substance Properties: These are properties that vary for each specific material. These properties are purposely exposed by the material’s author and are adjustable. See the Substance Properties section below for more information.
I. Position: These are controls to adjust the X and Y position of the material on the canvas, as well as the rotation around the center of the document.
J. Technical Parameters: These parameters are defined by the authors during material creation and allow you to fine-tune certain image options like Contrast, Hue, and Saturation. These are found in most Substance 3D Assets materials.
Material Properties: These are common properties that can be found on all materials.
Resolution: The display quality of the material.
Random seed: The value used to randomize certain aspects of the material.
Repeat X: The value used to scale the material horizontally.
Repeat Y: The value used to scale the material vertically.
Repeat uniformly: Scales the material evenly based on Repeat X and Repeat Y values.
Physical size: Scales the material based on its real-world size.
Note: Repeat X and Repeat Y properties are automatically configured to the ratio of your image when applying a material to avoid stretching.
Substance Properties: These are the unique properties of a material that affect various aspects of its appearance. They are defined by the author of the material during the creation process in Substance 3D applications. Some examples of this would be the color of dirt on a material and the intensity of the dirt, as seen on the left image.
Most materials will also come with embedded presets. These are predefined “looks” for the material that can be quickly selected via the dropdown.
Position: These adjust the position and rotation of the material on the material.
Offset X: The material's position horizontally.
Offset Y: The material's position Vertically.
Rotation: Turns the material left or right from the center of the document.
Technical Parameters: These parameters are similar to the image adjustments that are native to Photoshop, but applied specifically to the material. These are defined by the author and are visible in most .sbsar files downloaded from the Adobe 3D Asset page.
Luminosity: The amount of light radiated by the material.
Contrast: The difference in brightness between light and dark areas of an image
Hue Shift: Adjusts the overall color of the material.
Saturation: Adjusts the overall intensity of the material’s colors.
Normal Intensity: The strength of the simulated surface details of a material.
Normal Format: Chose between DirectX and OpenGL normal formats. This will change the Normal direction.
Height Range: The overall difference between the highest and lowest point of the simulated surface.
Height Position: The intensity of the height relative to the height range.
In Substance 3D Designer, an exposed parameter can be addded to the Techncial Parameters group by entering it as the group name in the “Exposed Parameters” menu. Read the Substance 3D Designer documentation here learn more.
You may resize the entire panel using the Resize control at the bottom and sides of the panel. The divider between the material previews and properties can be adjusted with the divider following the Built-in Materials section.
The lighting applied to materials can be edited in the Lighting Panel. Here there are controls to change the rotation and height of the lighting relative to the material’s surface.
Rotation: The radial angle of the light source on the horizontal axis. 0° positions the light at the bottom of the canvas and increasing the value moves the light clockwise.
Height: The radial angle of the light source on the vertical axis. 0° is parallel to the material’s surface and 90° is perpendicular.
Color: Controls the light source’s color tint.
Exposure: The intensity of the light source
Displacement: The difference between the highest and lowest points of the material’s surface
Applying a Material to a layer: To apply a material, select one of the material previews in the panel while the layer is selected. This will duplicate the selected layer as a Smart Object with the selected material applied as a Smart Filter. To create additional material layers, select another layer with no materials applied before selecting a preview in the Materials tab.
Applying Materials to Layers with Marquee Selections: If a marquee selection is made on a layer, applying a material to that layer will create a duplicate of the selected layer as a Smart Object with the selected material applied as a Smart Filter and a layer mask created from the marquee selection.
Applying Materials to Text Layers: Applying a material when a text layer is selected will create a new layer over the text as a Smart Object and the selected material applied as a Smart Filter. This layer will be set as a clipping mask to reveal the material only where there is text.
Updating Materials: When a layer with a material is selected, selecting another preview in the Materials tab will replace the material in the selected layer.
The .sbsar files downloaded from the Substance 3D Assets and Substance Community Assets sites, or made in other Substance 3D applications, can be imported into the material panel with the ‘+’ icon. This will open the file explorer and allow you to select the .sbsar files on the disk. Afterwards, they will appear under the Your Materials section of the panel.
Note: Only .sbsar matterials are currently suppoted by the plugin. Other material file types such as .spsm are not currently supported.
To remove a material, hold the Command/Control or Shift keys and click on the material in the panel. Once selected, clicking the trash icon will remove these materials. If a material used in the current layer is being deleted, Photoshop will warn you of this before asking if you would like to cancel or continue deleting the material. Default materials that ship with the plugin can be restored after they have been deleted by opening the Panel Menu and selecting "Restore default materials".
Note: User material files can also be manually removed from the following directories:
Windows: "%AppData%/Roaming/Adobe/UXP/PluginsStorage/{Photoshop Type}/{Photoshop Version}/Internal/com.adobe.photoshop-material-filters"
Mac: "~/Library/Application Support/Adobe/UXP/PluginStorage/{Photoshop Type}/{Photoshop Version/Internal/com.adobe.photoshop-material-filters"
Blending Lighting Into Material Layers: Blend modes can be used to improve the realism of your image. In the following example, a black and white copy of the base image is placed on top of the material layers and set to an Overlay blend mode. This has the effect of transferring lighting and shadows from the base image to your material layers. A mask can be used to affect specific areas. This method can be repeated with other blend modes like Multiply to enhance shadows.
Working With Layer Transformations: Before applying transformations, the material layer must be converted to a Smart Object. This parent Smart Object will display transformations applied to it. The material parameters can be adjusted by opening the Smart Object and selecting the material layer. Saving after making parameter changes will display those changes in the parent Smart Object.
Another way to adjust your material layer’s perspective without converting it to a smart object is to use Photoshop’s Perspective warp (found under the Edit > Perspective warp menu item). This will allow you to tweak the visual perspective of your material layer nondestructively and see the results in real-time on your canvas.
Adding multiple Materials to a layer: To stack multiple materials on a layer, first apply your initial material. Then, hold Alt (Windows) or Option (Mac) and click on the thumbnail of the next material you want to add. This will stack it on top of the previous one in the Smart Filter stack.
- Managing stacked materials: Each material in the stack can be turned on or off individually for flexible editing.
- Editing individual materials in a stack: The Properties Panel will show a dropdown menu listing all applied materials. To edit a specific materials, select it from this dropdown or double-click on the material in the Smart Filter stack.
A library of free materials that are created by members of the Substance community can be found on the Substance Community Assets site. With a Substance 3D subscription, you can also download hundreds of professionally made material assets from the Substance 3D Assets page.
Additionally, you can create your own materials using Substance 3D Designer or Substance 3D Sampler.
Substance 3D Designer is a node-based texture authoring tool. Nodes are used to provide deep levels of creative control with unique noises and patterns. Check out Designer's Product Page for more details on Designer, as well as learning material in our Designer First Steps tutorial series.
Substance 3D Sampler transforms real-world photos into 3D materials. An extensive library of filters, generators, and effects let you quickly explore the endless variations with a familiar layer-based approach. Check out Sampler's Product Page for more details on Sampler, as well as learning material in our Sampler First Steps tutorial series and some specifics on the Image to Material capabilities.
The Photoshop UI is frozen when changing parameters.
This behavior is expected. The Photoshop plugin makes changes to the canvas that cannot be run asynchronously, so Photoshop’s functions are paused while the image is being rendered. The higher the resolution quality, the longer the image will take to render.
On Windows, input boxes in the panel UI appear to flicker whenever I scroll.
The plugin uses Photoshop UXP tools to draw the plugin panel, which may produce some expected behaviors such as this. While flickering may occur, it is purely cosmetic and should not impact user’s ability to adjust values.
On Mac, values appear to be written over the panel when using a slider.
The plugin uses Photoshop UXP tools to draw the plugin panel, which may produce some expected behaviors such as this. Values may draw over parts of the panel, but scrolling should force the UI to refresh and resolve this issue.
Some materials take longer to update when I change parameters.
Materials with large bitmaps integrated as part of the design, such as scanned materials, may slow down the rendering time. Additionally, rendering materials at higher resolution settings will take longer to process.