Export your creations
This page explains how to export your creations into other application such as Adobe Substance 3D Painter or Stager for texturing and rendering.
It is not currently possible to export a scene while in VR mode. To export, you need to switch to desktop mode.
You can bring up the Export window using File > Export or shortcut ctrl + shift + e.
Export settings
Output | |
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Format |
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Unit scale | Set the physical size of the exported object. This can be helpful if your scene appears too large or small when imported to other software. |
Up axis | Set which axis is up for the scene. This should be set depending on which piece of software is next in your pipeline. |
Export content | Choose whether to export the entire scene or only selected objects. |
Topology | |
Polygon type |
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Target polygon count | Set the number of polygons for automatic retopology to aim for. This value acts as an estimate for the export polygon count. |
Adaptive factor | Change how the exporter distributes polygons. A high adaptive factor means the exporter will increase polygon density in areas with lots of detail. A low adaptive factor will attempt to maintain a consistent polygon density across the exported mesh. |
UV Mapping | |
Generate UVs | Toggle whether UVs are automatically generated as part of the export process. |
Generate UDIMs | Toggle whether generated UVs can make use of UDIMs, which allows UVs to spread across multiple tiles. |
Max UV Tiles | Set the maximum number of UDIMs or tiles across which UVs can be spread. Requires Generate UDIMs to be toggled on. |
Min UV island scaling | Change how much individual UV islands can be scaled in order to allow more islands to fit in a given space. A low value like 0% means that islands can be scaled to 0% of their original size to allow them to fit, while a high value like 90% means they can only be scaled to 90% of their original size. A value of 100% means islands cannot be scaled. |
Options | |
Export hidden content | Includes layers that are currently invisible in the export. |
Preserve instances | This option should be toggled depending on which application you intend to use next. Not all applications support instancing - if you are using an application that doesn't support instancing properly, turn this toggle off. Instancing is much more performant than converting everything into individual layers, so if it is available, keep this toggle on. |
Flatten hierarchy | Remove all groups and hierarchy from the exported scene. |
Positive transforms only | Some applications have trouble understanding negative transforms. If meshes appear to be inside out or have other normal issues, try toggling this setting. |
Vertex color | Toggle if vertex color information is included in the export. If you don't apply color to sculpts in Modeler, it's a good idea to turn this setting off. |
Vertex color encoding | Select the format for vertex color data. |
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