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Object Masking in Premiere Pro (beta)

  1. Adobe Premiere Pro User Guide
  2. Beta releases
    1. Beta Program Overview
    2. Premiere Pro Beta Home
    3. Object Masking
  3. Getting started
    1. Get started with Adobe Premiere Pro
    2. What's new in Premiere Pro
    3. Best practices for updating Premiere Pro
    4. Keyboard shortcuts in Premiere Pro
    5. Accessibility in Premiere Pro
    6. Frequently asked questions
    7. Release notes
  4. Hardware and operating system requirements
    1. Hardware recommendations
    2. System requirements
    3. GPU and GPU Driver requirements
    4. GPU Accelerated Rendering & Hardware Encoding/Decoding
    5. How to install drivers from NVIDIA
  5. Creating projects
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    6. Backward compatibility of Premiere Pro projects
    7. Open and edit Premiere Rush projects in Premiere Pro
    8. Best Practices: Create your own project templates
  6. Workspaces and workflows
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    1. Install and activate Frame.io
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    5. Frequently asked questions
  8. Import media
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    2. Importing from Avid or Final Cut
      1. Importing AAF project files from Avid Media Composer
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    3. Searching for imported media
      1. Media intelligence and Search panel
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    4. File formats
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    5. Working with timecode
  9. Editing
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      11. Working with markers
      12. Add markers to clips
      13. Create markers in Effect Controls panel
      14. Set default marker colors
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    3. Generative Extend
      1. Overview 
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    4. Cut and trim clips
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    6. Audio
      1. Overview of audio in Premiere Pro
      2. Edit audio clips in the Source Monitor
      3. Audio Track Mixer
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      6. Enhance Speech
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      13. Advanced Audio - Submixes, downmixing, and routing
      14. Audio effects and transitions
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      17. Measure audio using the Loudness Radar effect
      18. Recording audio mixes
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      20. Audio channel mapping in Premiere Pro
      21. Use Adobe Stock audio in Premiere Pro
    7. Text-Based Editing
      1. Text-Based Editing
      2. Text-Based Editing FAQs
    8. Advanced editing
      1. Multi-camera editing workflow
      2. Editing VR
    9. Best Practices
      1. Best Practices: Mix audio faster
      2. Best Practices: Editing efficiently
      3. Editing workflows for feature films
  10. Video Effects and Transitions
    1. Overview of video effects and transitions
    2. Effects
      1. Types of effects in Premiere Pro
      2. Apply and remove effects
      3. Use FX badges
      4. Effect presets
      5. Metadata effect in Premiere Pro
      6. Automatically reframe video for different social media channels
      7. Color correction effects
      8. Effects Manager
      9. Change duration and speed of clips
      10. Adjustment Layers
      11. Stabilize footage
    3. Transitions
      1. Applying transitions in Premiere Pro
      2. Modifying and customizing transitions
      3. Morph Cut
  11. Titles, Graphics, and Captions
    1. Properties panel
      1. About Properties panel
      2. Edit text
      3. Edit shapes
      4. Change the appearance of text and shapes
      5. Apply gradients
      6. Linked and Track Styles
      7. Working with style browser
      8. Draw with the Pen tool
      9. Align objects
      10. Add Responsive Design features to your graphics
      11. Edit audio
      12. Edit video
      13. Mask with shape
      14. Create reveal animations using masking techniques
      15. Create, apply, and redefine text styles
      16. Add Responsive Design features to your graphics
    2. Captions
      1. Speech to Text
      2. Translate captions
      3. Download language packs for transcription
      4. Working with captions
      5. Check spelling and Find and Replace
      6. Export text
      7. Speech to Text FAQs
      8. Translate captions FAQs
    3. Motion Graphics Templates
      1. Install and use Motion Graphics templates
      2. Replace images or videos in Motion Graphics templates
      3. Use data-driven Motion Graphics templates
    4. Best Practices: Faster graphics workflows
    5. Retiring the Legacy Titler FAQs
    6. Upgrade Legacy titles to Source Graphics
  12. Fonts and emojis
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  13. Animation and Keyframing
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  14. Compositing
    1. Compositing, alpha channels, and adjusting clip opacity
    2. Masking and tracking
    3. Blending modes
  15. Color Correction and Grading
    1. Overview: Color workflows in Premiere Pro
    2. Color Settings
    3. Auto Color
    4. Get creative with color using Lumetri looks
    5. Adjust color using RGB and Hue Saturation Curves
    6. Correct and match colors between shots
    7. Using HSL Secondary controls in the Lumetri Color panel
    8. Create vignettes
    9. Looks and LUTs
    10. Lumetri scopes
    11. Timeline tone mapping
    12. HDR for broadcasters
    13. Enable DirectX HDR support
  16. Color management
    1. About color management 
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    3. Auto Detection of Log Camera Formats and Raw Media
    4. Disable color management
    5. Manage source media colors in the Program Monitor
    6. Configure clips for color management using Clip Modify
    7. Configure sequence color management
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    10. Color management options
    11. Color management and Lumetri Color
    12. Premiere Pro and After Effects color management compatibility
    13. Working with color managed iPhone media
    14. Frequently asked questions
    15. Color management and new version compatibility FAQ
  17. Exporting media
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    10. Export to Panasonic P2 format
    11. Create and export HDR videos for YouTube on Macintosh
    12. Export settings
      1. Export settings reference
      2. Basic Video Settings
      3. Encoding Settings
    13. Best Practices: Export faster
  18. Collaborative editing
    1. Collaboration in Premiere Pro
    2. Get started with collaborative video editing
    3. Create Team Projects
    4. Add and manage media in Team Projects
    5. Invite and manage collaborators
    6. Share and manage changes with collaborators
    7. View auto saves and versions of Team Projects
    8. Manage Team Projects
    9. Linked Team Projects
    10. Frequently asked questions
  19. Long form and Episodic workflows
    1. Long Form and Episodic Workflow Guide
    2. Using Productions
    3. How clips work across projects in a Production
    4. Best Practices: Working with Productions
  20. Working with other Adobe applications
    1. After Effects and Photoshop
    2. Dynamic Link
    3. Audition
    4. Prelude
  21. Organizing and Managing Assets
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    6. Sync Settings in Premiere Pro
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    9. Content Credentials in Premiere Pro and Adobe Media Encoder
    10. Best Practices
      1. Best Practices: Learning from broadcast production
      2. Best Practices: Working with native formats
  22. Improving Performance and Troubleshooting
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    7. Eliminate flicker
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    12. Removal of software rendering options
    13. Knowledge Base
      1. Known issues
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      4. Why do my Premiere Pro exports look washed out?
      5. Unable to migrate settings after updating Premiere Pro
      6. Green and pink video in Premiere Pro or Premiere Rush
      7. How do I manage the Media Cache in Premiere Pro?
      8. Fix errors when rendering or exporting
      9. Troubleshoot issues related to playback and performance in Premiere Pro
  23. Extensions and plugins
    1. Installing plugins and extensions in Premiere Pro
    2. Latest plugins from third-party developers
  24. Video and audio streaming
    1. Secure Reliable Transport (SRT)
  25. Monitoring Assets and Offline Media
    1. Monitoring assets
      1. Using the Source Monitor and Program Monitor
      2. Using the Reference Monitor
    2. Offline media
      1. Working with offline clips
      2. Creating clips for offline editing
      3. Relinking offline media

Learn how to use AI-powered Object Masking in Adobe Premiere Pro (beta) to isolate and track subjects for effects and color corrections.

  Use new beta features

Object masking is now available for testing and feedback. Try it now in Premiere Pro (beta).

Masking in Premiere Pro (beta) allows you to isolate specific areas of your footage to apply effects, color corrections, or blur elements selectively. These tools are designed to streamline your editing workflow, enabling you to accomplish complex tasks without leaving your editing environment to use After Effects.

Types of masking tools

Premiere Pro (beta) offers several masking tools that provide different approaches to isolating areas of your footage:

All masking tools can now be accessed from the toolbar. Long-press on the tool group to find the other options.

  • Object Mask Tool: Automatically identifies objects and people in your footage using AI, isolates them with a single click, and tracks them throughout the shot.  
  • Ellipse Mask Tool: Creates oval or circular masks, perfect for isolating faces or circular objects.
  • Rectangle Mask Tool: Creates four-sided polygons, ideal for screens, signs, or rectangular objects.
  • Pen Mask Tool: Allows for free-form drawing of complex shapes with precise control using Bezier curves.

Each mask can be adjusted with controls for feathering, expansion, and opacity to create the exact effect you need. Traditional hand-drawn masks, such as the Ellipse Mask ToolRectangle Mask Tool, and Pen Mask Tool, use Bezier drawing, like other Adobe apps, such as After Effects and Illustrator. 

Note

Previously, adding masks was accomplished from the Effect Controls panel after adding an effect. Now, with proper tools to create masks, you can create a mask before adding an effect.

Object Mask

The Object Mask tool uses AI to automatically identify objects and people in your footage. With a single click, you can select and isolate an object, then track it throughout your shot. This is particularly useful for:

  • Blurring faces for privacy protection
  • Applying color corrections to specific objects
  • Creating selective effects that follow moving subjects
Note

The first time you use Object Masking, Premiere Pro (beta) will automatically download the required models to enable this feature. While the models are downloading, Object Masking will be temporarily unusable. A loading indicator is displayed in the Program Monitor during this process. You can track the download status in the Progress panel. Once the download is complete, Object Masking will be fully available for use.

Selecting an object or a person 

You can start selecting an object by selecting the Object Mask Tool from the toolbar and hovering over the Program Monitor. All the prominent objects that can be selected will be highlighted. You can select any of them by simply clicking on them. 

If an object you want isn't automatically highlighted, you can use the Rectangle or Lasso tool to roughly draw around it. The model will then detect the object within the drawn area and select it for you. 

There are three ways to select an object or a person for the Object Mask:

  • Hover and click 
  • Draw around with a Rectangle 
  • Draw around with a Lasso 
The Rectangle and Lasso tools are highlighted to select objects. Hover preview is enabled for faster, more accurate selections in the Program Monitor.
Choose between the rectangle and lasso tools to select objects, and show or hide the preview by hovering in the Program Monitor.

Tip
  • For the highest mask quality, begin masking from a frame where the object is most prominently visible. 
  • You can toggle between Lasso and Rectangle using the dropdown at the bottom of the Program Monitor.  

Mask data storage

Object Mask relies on mask data that can get quite large in size. Storing this directly within the project file could significantly impact its size and performance. To ensure smooth operation and efficient storage, the mask data will be saved externally, in a dedicated folder located next to your project file. The folder will be named <Project Name> Masks for easy identification and management.

The corresponding mask folder must be present for the masks to be accessible within the project. When moving or sharing your project, please ensure you also move the mask folder along with the project file.

If the project’s mask folder cannot be found, the Object Masks will be marked as offline and will not be available for use. This will affect only Object Masks and will not impact other types of masks. 

Mask Quality Feedback

You can give feedback on the quality of the object selection they have created by selecting the Provide Feedback   icon next to each Object Mask in the Effect Controls panel. This will help us keep improving. You can answer if the quality of the mask was good or bad, and give us some reasons for the same. 

Mask Refinement 

You can add or subtract objects or portions of objects from the mask using the + and buttons. The + and modifiers can be temporarily toggled with the option or alt modifier key. In this way, you can quickly add and subtract from the Object Mask to correct it. The selection process is the same as the initial selection.

  • To add or remove full objects that are highlighted, simply click on the object.
  • To add or remove sections of the object or person, you can draw a rectangle or lasso around the desired area. The model will detect the section and apply the change accordingly.
Tip

If the object hover preview is getting in the way during mask refinement, you can disable it from the dropdown menu.

Edit masks

To edit a mask that you have created, please select the mask from the Effect Controls panel and then edit it by adding or subtracting objects or portions of objects from the mask using the + and buttons.

Note

Clicking on the object masking tool from the toolbar without having a mask selected will create a new object mask.

Shape masks

These are the traditional hand-drawn masks you are accustomed to. They use Bezier drawing like other Adobe apps, such as After Effects and Illustrator. 

Ellipse Mask Tool

The Ellipse Mask Tool creates ovals and circles. Hold Shift while dragging to create a perfect circle. By default, the Ellipse Mask Tool has a bounding box that allows you to scale, stretch, squash, and rotate. Since ellipses are overwhelmingly used in color grading faces, this is the right choice for the ellipse. Double-click on the Ellipse Mask Tool to exit bounding box mode and get to the individual points. You may adjust the point just like any other Bezier shape.

Rectangle Mask Tool

Drag to create an unconstrained rectangle. Hold Shift to create a perfect square. By default, rectangles are created not in bounding box mode. You can immediately start editing the individual points. Since rectangular objects in video are rarely perfectly square due to perspective, having immediate access to the point is most often the right choice. Double-click to enable bounding box mode.

Pen Mask Tool

The Pen Mask Tool can be used to create irregular shapes with as many points as you need. Click to create a control point.  Click and drag to create a curve. Click on the starting point again to close the shape. A complete mask must have at least three points. You can also use the Pen Mask Tool to add or remove control points from masks created with the other vector mask tools.

You can only use the Pen Mask Tool to create new masks, but the Pen Graphics Tool can also be used to edit mask points.

Bounding box

The new bounding box is a convenient way to scale and rotate any Vector mask. Double-click to enter or exit bounding box mode. You can drag the sides or the corners. Hold the shift modifier to constrain proportions.

Clip and frame adjustments

When adjusting a mask, you have the flexibility to choose the scope of your adjustment. Clip-level adjustments will change the position or size of the mask across the entire clip, while frame-level adjustments will only affect the current frame you are on, bringing key frames into play. This is particularly useful if you need to adjust a mask after tracking it.

Here are some examples of when to use each:

Color grading on a face:

  1. Draw an ellipse around a face.

  2. Track the ellipse to follow the motion of the person.

  3. After tracking, you notice that the ellipse is too small.

  4. Ensure you are in Clip mode, and make the ellipse bigger.

  5. The ellipse is made bigger across the entire clip while still following the motion of the person according to the original motion tracking.

Tracking by hand:

  1. Draw a mask around the object.

  2. Ensure you are in Frame mode. Move the play head forward a few frames.

  3. Move the mask to follow the object.

  4. Repeat until you have completed the whole clip.

    Notice that keyframes are placed in the Effect Controls panel each time.

When adjusting the mask they will appear in the Transform section of the Effect Controls panel. In this way, the tracker data is separate from the Transform. Tracker and transform add together to create the final mask position.

Note

In previous versions of Premiere Pro, the tracker just adjusted Position, Scale, and Rotation keyframes directly. Because of this, it was very difficult to adjust masks after tracking. This new way is much more flexible.

Tracking

You can track the mask using the tracking controls in the Effect Controls panel under the specific mask.

Users have multiple options to track their masks.

  • Track bi-directionally: Tracks the mask across the entire clip with one click. Tracking will start from your current frame, moving forward first, and then backward.
  • Track Forward: Tracks the mask from the current frame to the end of the clip.
  • Track Backward: Tracks the mask from the current frame to the beginning of the clip.
  • Track one frame backward/forward: You can track one single frame either backward or forward.
Effect Controls panel in Premiere Pro showing mask tracking buttons labeled A to E for moving a mask through a clip.
Use the tracking controls in the Effect Controls panel to move masks forward or backward frame by frame or across the entire clip.

A. Track selected mask backward 1 frame B. Track selected mask forward and backward C. Track selected mask forward 1 frame D. Track selected mask backward E. Track selected mask forward 

Vector mask tracking

Vector mask tracking has been completely rebuilt from the ground up using advanced computer vision methods. This isn't an AI solution. 

Tracker options

You have the flexibility to choose what parameters of the moving object you need to consider while tracking. You can choose any combination of Position, Scale, Rotation, or Perspective. Choosing Perspective supersedes Position, Scale, and Rotation and disables them. Perspective tracking will account for Position, Scale, and Rotation on its own as part of that process.

  • Position: Basic X, Y position.
  • Scale: Accounts for object size.
  • Rotation: Accounts for object rotation.
  • Perspective: Accounts for 3D perspective shift, such as a sign or TV screen.

Unassigned masks

You can create one or more masks before applying an effect. This can be a useful way to work because the effect does not obscure your view while you create the mask. You can think of an unassigned mask as a mask that isn't performing a job yet. You can create multiple masks, track the movement of each, and composite them together with blend modes, all before applying an effect. When applying an effect, all the unassigned masks will be moved to the effect and used to constrain the effect.  

Tip

Use the Mask Overlay to preview what will be masked. Change the color of the overlay to suit your content if it is hard to see, given the colors in your video.

Constrain the color adjustment to the Lumetri Color effect: 

  1. Draw an ellipse mask around a person’s face.

  2.  Track the movement and increase Feather to create a soft mask.

  3. Switch to the Lumetri Color panel and dial in the skin tone.

You may still apply a mask to an effect after it's created. While an effect is selected in the Effect Controls panel, any mask you create will be applied directly to the effect. 

Do the following to apply the mask directly to the effect:

  1. Apply effect to the clip.

  2. Dial in the strength of the effect, or leave it null.

  3. Make sure the effect is selected and create one or more masks.

Refining and combining masks

Object masks and vector masks have the same refinement controls.

Effect Controls panel with Object Mask refinement options highlighted, including Feather, Opacity, Expansion, Inverted, and Blend Mode.
Use the Effect Controls panel to refine and combine masks, adjusting edges, transparency, and blending for cleaner results.

Feather

It softens the edge of the mask. You can adjust this from the Effect Controls panel or, in the case of vector masks, from the UI in the Program Monitor.

Opacity

It controls how transparent the mask is. This is useful to dial in the strength of the mask.

Expansion

It can grow or shrink the mask. This is especially useful on Object Masks to help clean up the edge. Shrinking by a few pixels can often remove an unwanted fringe. 

Inverted

It switches the mask from add to subtract. Think of it as switching from “keep this area” to “get rid of this area.”

Blend Mode

It combines the masks together. Any number of Object Masks and Vector Masks can be combined to create complex masks. The Blend Mode of a mask operates on the full result of all the masks that came above it in the stack.  

Mask overlay

The mask overlay is a semitransparent shaded area that fills in the inside of the mask. This is a visual aid to help you judge where the mask is. There are six colors to choose from (red, green, blue, cyan, magenta, yellow) as well as black and white, which shows the alpha. Different colors are useful if the predominant color in the content you are masking is the same color as the overlay, and it’s hard to distinguish. Set the Overlay to None to turn off the overlay entirely if the overlay is obscuring your ability to judge the effect you are working.

Dropdown menu showing mask overlay options, including None, Red, Green, Blue, Cyan, Magenta, Yellow, and Black & White.
Choose from different mask overlay colors or turn the overlay off to better see your edits.

Direct manipulation toggle

Use this tool to enter and exit direct manipulation mode. In other words, turn on and off the on-screen controls for things you can directly interact with in Program Monitor. This goes beyond masking. Select the chevron   icon to toggle open the list of each item that has direct manipulation controls. This is contextual to the currently selected clip.  

Dropdown menu showing direct manipulation options, including Transform, Crop, and unassigned Object Masks.
Enable direct manipulation to directly fine-tune transform, crop, and mask settings for greater accuracy.

Tip

Select the Toggle direct manipulation   icon to disable all on-screen controls. This is useful if the on-screen controls obscure your ability to see the effect you are applying.

Complete tool guide

Learn about modifiers, and conditions for achieving masking actions.

Objective

Tool(s)

Modifier 

Action

Conditions

Create Unassigned Ellipse Mask

Ellipse

Click and drag

Clip must be selected, no effect selected

Create Unassigned Rectangle Mask

Rectangle Mask Tool

Click and drag

Clip must be selected, no effect selected

Create Unassigned Pen Mask 

Pen Mask Tool

Click for each control point; click on the starting point to close the shape

Clip must be selected, no effect selected

Create Ellipse Mask

Ellipse Mask Tool

Click and drag

Clip must be selected, no effect selected

Create Rectangle Mask

Rectangle Mask Tool

Click and drag

Clip must be selected, no effect selected

Create Pen Mask

Pen Mask Tool

Click for each control point; click on the starting point to close the shape

Clip must be selected, no effect selected

Add New Angle Control Point 

Pen Tool (P) Pen Mask Tool  

Click on line segment

Bounding Box must be disabled

Add New Bezier Control Point

Pen Tool (P) Pen Mask Tool  

Click + drag on line segment

Bounding Box must be disabled

Modify Bezier Handles

Selection Tool (V), Pen Tool (P) Pen Mask Tool

Click on Bezier handle

Bounding Box must be disabled

Convert Point to Curve/Curve to Point

Pen Tool (P) Pen Mask Tool  

Option/Alt

Click on control point

Delete Control Point

Pen Tool (P) Pen Mask Tool  

Command/Ctrl

Click on control point

Add New Control Point

Pen Tool (P) Pen Mask Tool  

Click on line segment

Move Control Point

Selection Tool (V), Pen Mask Tool, Pen Tool (P)

Click + drag  control point

Enable/Disable Bounding Box

Selection Tool (V), Pen Mask Tool, Pen Tool (P)

Double-click

  • anywhere within the shape boundary 
  • on a control point 
  • on a line segment

Move Entire Shape

Selection Tool (V), Pen Mask Tool, Pen Tool (P)

Click + drag anywhere inside bounding box

Scale Entire Shape Vertical/Horizontal

Selection Tool (V) 

Click + drag side handle of bounding box

Bounding box must be enabled

Transform Entire Shape via Squish/Stretch from Corner

Selection Tool (V) 

Click + drag corner handle of bounding box

Bounding box must be enabled

Scale Entire Shape Proportionally from Corner

Selection Tool (V) 

Shift

Click + drag corner handle of bounding box

Bounding box must be enabled

Free Resize Shape Around the Center

Selection Tool (V) 

Command/Ctrl

Click + drag corner handle of bounding box

Bounding box must be enabled

Rotate Entire Shape

Selection Tool (V) 

Hover near bounding box handle to enable rotate icon, click + drag

Bounding box must be enabled

Multi-select Control Points

Selection Tool (V), Pen Mask Tool, Pen Tool (P)

Shift

Click on each control point

Bounding box must not be enabled

Marquee-select Multiple Control Points

Selection tool (V), Pen Tool (P)

Click + drag a marquee-selection around control points 

Bounding box must not be enabled

Move Multiple Selected Control Points

Selection Tool (V), Pen Mask Tool, Pen Tool (P)

Click on any selected control point to move all

Bounding box must not be enabled

Move Shape Pivot Point (Anchor Point)

Selection Tool (V)

Option/Alt

Click and drag the anchor point

Nudge Mask or Control Points 1px

Selection Tool (V), Pen Mask Tool, Pen Tool (P)

Press arrow keys (Left. Right, Up, Down)

One or more masks or control points must be selected

Nudge Mask or Control Points 10px

Selection Tool (V), Pen Mask Tool, Pen Tool (P)

Shift

Press arrow keys (Left. Right, Up, Down)

One or more masks or control points must be selected

Object Mask

Tool(s)

Modifier 

Action

Conditions

Create Object Mask

Object Mask Tool

Cmd + Opt + O

Click, hover and click

 

Clip must be selected

Change Object Mask Tool (Rectangle or Lasso)

Cmd + Opt + L

Dropdown to change

Object Mask tool must be selected, or an Object Mask must be selected

Change Object Mask Mode (Add to / Subtract from mask)

Opt/Alt 

Click + or - to toggle

Object Mask tool must be selected, or an Object Mask must be selected

Turn Off Object Mask Hover

Dropdown to select

Object Mask tool must be selected, or an Object Mask must be selected

TALK TO US

If you have questions about Object Masking in Premiere Pro, reach out to us in our Beta support community. We would love to help.

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