Draw an ellipse around a face.
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Learn how to use AI-powered Object Masking in Adobe Premiere Pro (beta) to isolate and track subjects for effects and color corrections.
Use new beta features
Object masking is now available for testing and feedback. Try it now in Premiere Pro (beta).
Masking in Premiere Pro (beta) allows you to isolate specific areas of your footage to apply effects, color corrections, or blur elements selectively. These tools are designed to streamline your editing workflow, enabling you to accomplish complex tasks without leaving your editing environment to use After Effects.
Types of masking tools
Premiere Pro (beta) offers several masking tools that provide different approaches to isolating areas of your footage:
All masking tools can now be accessed from the toolbar. Long-press on the tool group to find the other options.
- Object Mask Tool: Automatically identifies objects and people in your footage using AI, isolates them with a single click, and tracks them throughout the shot.
- Ellipse Mask Tool: Creates oval or circular masks, perfect for isolating faces or circular objects.
- Rectangle Mask Tool: Creates four-sided polygons, ideal for screens, signs, or rectangular objects.
- Pen Mask Tool: Allows for free-form drawing of complex shapes with precise control using Bezier curves.
Each mask can be adjusted with controls for feathering, expansion, and opacity to create the exact effect you need. Traditional hand-drawn masks, such as the Ellipse Mask Tool, Rectangle Mask Tool, and Pen Mask Tool, use Bezier drawing, like other Adobe apps, such as After Effects and Illustrator.
Previously, adding masks was accomplished from the Effect Controls panel after adding an effect. Now, with proper tools to create masks, you can create a mask before adding an effect.
The Object Mask tool uses AI to automatically identify objects and people in your footage. With a single click, you can select and isolate an object, then track it throughout your shot. This is particularly useful for:
- Blurring faces for privacy protection
- Applying color corrections to specific objects
- Creating selective effects that follow moving subjects
The first time you use Object Masking, Premiere Pro (beta) will automatically download the required models to enable this feature. While the models are downloading, Object Masking will be temporarily unusable. A loading indicator is displayed in the Program Monitor during this process. You can track the download status in the Progress panel. Once the download is complete, Object Masking will be fully available for use.
Selecting an object or a person
You can start selecting an object by selecting the Object Mask Tool from the toolbar and hovering over the Program Monitor. All the prominent objects that can be selected will be highlighted. You can select any of them by simply clicking on them.
If an object you want isn't automatically highlighted, you can use the Rectangle or Lasso tool to roughly draw around it. The model will then detect the object within the drawn area and select it for you.
There are three ways to select an object or a person for the Object Mask:
- Hover and click
- Draw around with a Rectangle
- Draw around with a Lasso
- For the highest mask quality, begin masking from a frame where the object is most prominently visible.
- You can toggle between Lasso and Rectangle using the dropdown at the bottom of the Program Monitor.
Mask data storage
Object Mask relies on mask data that can get quite large in size. Storing this directly within the project file could significantly impact its size and performance. To ensure smooth operation and efficient storage, the mask data will be saved externally, in a dedicated folder located next to your project file. The folder will be named <Project Name> Masks for easy identification and management.
The corresponding mask folder must be present for the masks to be accessible within the project. When moving or sharing your project, please ensure you also move the mask folder along with the project file.
If the project’s mask folder cannot be found, the Object Masks will be marked as offline and will not be available for use. This will affect only Object Masks and will not impact other types of masks.
Mask Quality Feedback
You can give feedback on the quality of the object selection they have created by selecting the Provide Feedback icon next to each Object Mask in the Effect Controls panel. This will help us keep improving. You can answer if the quality of the mask was good or bad, and give us some reasons for the same.
Mask Refinement
You can add or subtract objects or portions of objects from the mask using the + and – buttons. The + and – modifiers can be temporarily toggled with the option or alt modifier key. In this way, you can quickly add and subtract from the Object Mask to correct it. The selection process is the same as the initial selection.
- To add or remove full objects that are highlighted, simply click on the object.
- To add or remove sections of the object or person, you can draw a rectangle or lasso around the desired area. The model will detect the section and apply the change accordingly.
If the object hover preview is getting in the way during mask refinement, you can disable it from the dropdown menu.
Edit masks
To edit a mask that you have created, please select the mask from the Effect Controls panel and then edit it by adding or subtracting objects or portions of objects from the mask using the + and – buttons.
Clicking on the object masking tool from the toolbar without having a mask selected will create a new object mask.
Shape masks
These are the traditional hand-drawn masks you are accustomed to. They use Bezier drawing like other Adobe apps, such as After Effects and Illustrator.
The Ellipse Mask Tool creates ovals and circles. Hold Shift while dragging to create a perfect circle. By default, the Ellipse Mask Tool has a bounding box that allows you to scale, stretch, squash, and rotate. Since ellipses are overwhelmingly used in color grading faces, this is the right choice for the ellipse. Double-click on the Ellipse Mask Tool to exit bounding box mode and get to the individual points. You may adjust the point just like any other Bezier shape.
Drag to create an unconstrained rectangle. Hold Shift to create a perfect square. By default, rectangles are created not in bounding box mode. You can immediately start editing the individual points. Since rectangular objects in video are rarely perfectly square due to perspective, having immediate access to the point is most often the right choice. Double-click to enable bounding box mode.
The Pen Mask Tool can be used to create irregular shapes with as many points as you need. Click to create a control point. Click and drag to create a curve. Click on the starting point again to close the shape. A complete mask must have at least three points. You can also use the Pen Mask Tool to add or remove control points from masks created with the other vector mask tools.
You can only use the Pen Mask Tool to create new masks, but the Pen Graphics Tool can also be used to edit mask points.
Bounding box
The new bounding box is a convenient way to scale and rotate any Vector mask. Double-click to enter or exit bounding box mode. You can drag the sides or the corners. Hold the shift modifier to constrain proportions.
Clip and frame adjustments
When adjusting a mask, you have the flexibility to choose the scope of your adjustment. Clip-level adjustments will change the position or size of the mask across the entire clip, while frame-level adjustments will only affect the current frame you are on, bringing key frames into play. This is particularly useful if you need to adjust a mask after tracking it.
Here are some examples of when to use each:
Color grading on a face:
-
-
Track the ellipse to follow the motion of the person.
-
After tracking, you notice that the ellipse is too small.
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Ensure you are in Clip mode, and make the ellipse bigger.
-
The ellipse is made bigger across the entire clip while still following the motion of the person according to the original motion tracking.
Tracking by hand:
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Draw a mask around the object.
-
Ensure you are in Frame mode. Move the play head forward a few frames.
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Move the mask to follow the object.
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Repeat until you have completed the whole clip.
Notice that keyframes are placed in the Effect Controls panel each time.
When adjusting the mask they will appear in the Transform section of the Effect Controls panel. In this way, the tracker data is separate from the Transform. Tracker and transform add together to create the final mask position.
In previous versions of Premiere Pro, the tracker just adjusted Position, Scale, and Rotation keyframes directly. Because of this, it was very difficult to adjust masks after tracking. This new way is much more flexible.
Tracking
You can track the mask using the tracking controls in the Effect Controls panel under the specific mask.
Users have multiple options to track their masks.
- Track bi-directionally: Tracks the mask across the entire clip with one click. Tracking will start from your current frame, moving forward first, and then backward.
- Track Forward: Tracks the mask from the current frame to the end of the clip.
- Track Backward: Tracks the mask from the current frame to the beginning of the clip.
- Track one frame backward/forward: You can track one single frame either backward or forward.
A. Track selected mask backward 1 frame B. Track selected mask forward and backward C. Track selected mask forward 1 frame D. Track selected mask backward E. Track selected mask forward
Vector mask tracking
Vector mask tracking has been completely rebuilt from the ground up using advanced computer vision methods. This isn't an AI solution.
Tracker options
You have the flexibility to choose what parameters of the moving object you need to consider while tracking. You can choose any combination of Position, Scale, Rotation, or Perspective. Choosing Perspective supersedes Position, Scale, and Rotation and disables them. Perspective tracking will account for Position, Scale, and Rotation on its own as part of that process.
- Position: Basic X, Y position.
- Scale: Accounts for object size.
- Rotation: Accounts for object rotation.
- Perspective: Accounts for 3D perspective shift, such as a sign or TV screen.
Unassigned masks
You can create one or more masks before applying an effect. This can be a useful way to work because the effect does not obscure your view while you create the mask. You can think of an unassigned mask as a mask that isn't performing a job yet. You can create multiple masks, track the movement of each, and composite them together with blend modes, all before applying an effect. When applying an effect, all the unassigned masks will be moved to the effect and used to constrain the effect.
Use the Mask Overlay to preview what will be masked. Change the color of the overlay to suit your content if it is hard to see, given the colors in your video.
Constrain the color adjustment to the Lumetri Color effect:
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Draw an ellipse mask around a person’s face.
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Track the movement and increase Feather to create a soft mask.
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Switch to the Lumetri Color panel and dial in the skin tone.
You may still apply a mask to an effect after it's created. While an effect is selected in the Effect Controls panel, any mask you create will be applied directly to the effect.
Do the following to apply the mask directly to the effect:
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Apply effect to the clip.
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Dial in the strength of the effect, or leave it null.
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Make sure the effect is selected and create one or more masks.
Refining and combining masks
Object masks and vector masks have the same refinement controls.
Feather
It softens the edge of the mask. You can adjust this from the Effect Controls panel or, in the case of vector masks, from the UI in the Program Monitor.
Opacity
It controls how transparent the mask is. This is useful to dial in the strength of the mask.
Expansion
It can grow or shrink the mask. This is especially useful on Object Masks to help clean up the edge. Shrinking by a few pixels can often remove an unwanted fringe.
Inverted
It switches the mask from add to subtract. Think of it as switching from “keep this area” to “get rid of this area.”
Blend Mode
It combines the masks together. Any number of Object Masks and Vector Masks can be combined to create complex masks. The Blend Mode of a mask operates on the full result of all the masks that came above it in the stack.
Mask overlay
The mask overlay is a semitransparent shaded area that fills in the inside of the mask. This is a visual aid to help you judge where the mask is. There are six colors to choose from (red, green, blue, cyan, magenta, yellow) as well as black and white, which shows the alpha. Different colors are useful if the predominant color in the content you are masking is the same color as the overlay, and it’s hard to distinguish. Set the Overlay to None to turn off the overlay entirely if the overlay is obscuring your ability to judge the effect you are working.
Direct manipulation toggle
Use this tool to enter and exit direct manipulation mode. In other words, turn on and off the on-screen controls for things you can directly interact with in Program Monitor. This goes beyond masking. Select the chevron icon to toggle open the list of each item that has direct manipulation controls. This is contextual to the currently selected clip.
Select the Toggle direct manipulation icon to disable all on-screen controls. This is useful if the on-screen controls obscure your ability to see the effect you are applying.
Complete tool guide
Learn about modifiers, and conditions for achieving masking actions.
Objective |
Tool(s) |
Modifier |
Action |
Conditions |
Create Unassigned Ellipse Mask |
Ellipse |
|
Click and drag |
Clip must be selected, no effect selected |
Create Unassigned Rectangle Mask |
Rectangle Mask Tool |
|
Click and drag |
Clip must be selected, no effect selected |
Create Unassigned Pen Mask |
Pen Mask Tool |
|
Click for each control point; click on the starting point to close the shape |
Clip must be selected, no effect selected |
Create Ellipse Mask |
Ellipse Mask Tool |
|
Click and drag |
Clip must be selected, no effect selected |
Create Rectangle Mask |
Rectangle Mask Tool |
|
Click and drag |
Clip must be selected, no effect selected |
Create Pen Mask |
Pen Mask Tool |
|
Click for each control point; click on the starting point to close the shape |
Clip must be selected, no effect selected |
Add New Angle Control Point |
Pen Tool (P) Pen Mask Tool |
|
Click on line segment |
Bounding Box must be disabled |
Add New Bezier Control Point |
Pen Tool (P) Pen Mask Tool |
|
Click + drag on line segment |
Bounding Box must be disabled |
Modify Bezier Handles |
Selection Tool (V), Pen Tool (P) Pen Mask Tool |
|
Click on Bezier handle |
Bounding Box must be disabled |
Convert Point to Curve/Curve to Point |
Pen Tool (P) Pen Mask Tool |
Option/Alt |
Click on control point |
|
Delete Control Point |
Pen Tool (P) Pen Mask Tool |
Command/Ctrl |
Click on control point |
|
Add New Control Point |
Pen Tool (P) Pen Mask Tool |
|
Click on line segment |
|
Move Control Point |
Selection Tool (V), Pen Mask Tool, Pen Tool (P) |
|
Click + drag control point |
|
Enable/Disable Bounding Box |
Selection Tool (V), Pen Mask Tool, Pen Tool (P) |
|
Double-click
|
|
Move Entire Shape |
Selection Tool (V), Pen Mask Tool, Pen Tool (P) |
|
Click + drag anywhere inside bounding box |
|
Scale Entire Shape Vertical/Horizontal |
Selection Tool (V) |
|
Click + drag side handle of bounding box |
Bounding box must be enabled |
Transform Entire Shape via Squish/Stretch from Corner |
Selection Tool (V) |
|
Click + drag corner handle of bounding box |
Bounding box must be enabled |
Scale Entire Shape Proportionally from Corner |
Selection Tool (V) |
Shift |
Click + drag corner handle of bounding box |
Bounding box must be enabled |
Free Resize Shape Around the Center |
Selection Tool (V) |
Command/Ctrl |
Click + drag corner handle of bounding box |
Bounding box must be enabled |
Rotate Entire Shape |
Selection Tool (V) |
|
Hover near bounding box handle to enable rotate icon, click + drag |
Bounding box must be enabled |
Multi-select Control Points |
Selection Tool (V), Pen Mask Tool, Pen Tool (P) |
Shift |
Click on each control point |
Bounding box must not be enabled |
Marquee-select Multiple Control Points |
Selection tool (V), Pen Tool (P) |
|
Click + drag a marquee-selection around control points |
Bounding box must not be enabled |
Move Multiple Selected Control Points |
Selection Tool (V), Pen Mask Tool, Pen Tool (P) |
|
Click on any selected control point to move all |
Bounding box must not be enabled |
Move Shape Pivot Point (Anchor Point) |
Selection Tool (V) |
Option/Alt |
Click and drag the anchor point |
|
Nudge Mask or Control Points 1px |
Selection Tool (V), Pen Mask Tool, Pen Tool (P) |
|
Press arrow keys (Left. Right, Up, Down) |
One or more masks or control points must be selected |
Nudge Mask or Control Points 10px |
Selection Tool (V), Pen Mask Tool, Pen Tool (P) |
Shift |
Press arrow keys (Left. Right, Up, Down) |
One or more masks or control points must be selected |
Object Mask |
Tool(s) |
Modifier |
Action |
Conditions |
Create Object Mask |
Object Mask Tool |
Cmd + Opt + O |
Click, hover and click
|
Clip must be selected |
Change Object Mask Tool (Rectangle or Lasso) |
|
Cmd + Opt + L |
Dropdown to change |
Object Mask tool must be selected, or an Object Mask must be selected |
Change Object Mask Mode (Add to / Subtract from mask) |
|
Opt/Alt |
Click + or - to toggle |
Object Mask tool must be selected, or an Object Mask must be selected |
Turn Off Object Mask Hover |
|
|
Dropdown to select |
Object Mask tool must be selected, or an Object Mask must be selected |
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