Last updated on
May 17, 2023
- Home
-
Game Engines
-
Unreal Engine
-
Unreal Engine 5
- Unreal Engine 5 overview
- Unreal Engine 5 Release Notes
- Plugin Overview - UE5
- Plugin Settings - UE5
- Substance Input Image - UE5
- Material Instance Definition - UE5
- Material Template Usage - UE5
- Out-of-the-Box Material Templates
- Tiling Substance - UE5
- Substance 3D Plugin Default Templates
- Substance 3D Assets Library Usage - UE5
- Blueprints - UE5
- Unreal Engine 5 Scripting
- Installing to Source Builds
-
Unreal Engine 4
- Unreal Engine 4 overview
-
Unreal Engine 4 plugin release notes
- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
- Unreal plugin 4.26.0.2
- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
- Unreal plugin 4.25.0.4
- Unreal plugin 4.25.0.3
- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
- Plugin Settings - UE4
- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
- Working with Displacement - UE4
- Source in UE4
- Live Link in UE4
- Blueprints - UE4
- Unreal Engine 4 Scripting
-
Unreal Engine 5
-
Unity
- Unity overview
- Unity Release Notes
- Downloading Substance 3D Plugin in Unity
- Unity Plugin Overview
- Unity Preferences
- Optimization Guidelines
- Upgrading Projects/Known Issues
- Managing Substance Graphs
- Changing parameters
- Generated Textures (Packing)
- Rendering Color Space
- Using Image Inputs
- Publishing for Mobile
-
Substance 3D for Unity Scripting
- Unity Scripting overview
-
Class Documentation
- SubstanceEditorTools
- SubstanceRuntime Class
- SubstanceRuntimeGraph Class
- Scripting in Unity (Deprecated)
- API Overview
- Scripting API
- C# Example Script
- Substance 3D Assets Library Usage
- Removing Substance Plugin
- Substance 3D in Unity Tutorials
- Physical Size in Unity
- Sharing sbsar Files Between Projects
- Lumberyard
- Roblox
-
Unreal Engine
- Creative Cloud Applications
-
Renderers
- Converting Substance outputs
- Color Management
- Arnold
- Vray
- Renderman
- Redshift
- Maxwell
- Corona
- Octane
- Keyshot
- Thea
- Maverick
- Toolbag
- Cycles and Eevee
- Partnerships
3ds Max 2.3.2
Released April 8, 2020
Today we have released the 2.3.2 version of the plugin, which is mostly a bugfix release on top of 2.3.1.
2.3.2 Release:
- Updated Substance Engines to 7.2.9
- Fixed issue with rendering with Redshift/VRay crashing in 3ds Max 2018, 2019 and 2020
- Debug assert errors will no longer appear
- Substance2 node now correctly has the scripting interfaces for iMultipleOutputChannelsWithValues
- The Substance source entry on the menu will now open the Substance Launcher to the Source tab if it is installed
- Substance materials should now update correctly when working with the Corona renderer
- Substance outputs are no longer temporarily replaced with images when used with VRay Next
- Render compatibility dialog removed from automatically apppearing. It is still available in the settings dialog if needed
- Fixed possible issue with exporting an fbx while substance material is applied in 3ds Max 2021
Known Issues:
- In 3ds Max 2018, exporting an fbx with a Substance material attached to the object will crash in the fbxmax.dlu plugin. We are currently talking with Autodesk to see if there is something on our end that can be done or whether it is a limitation of the older release of the fbx integration. The previous workaround was unreliable and was removed. This does not occur in 3ds Max 2019 or newer.
This version is released for 3ds Max 2018, 2019, 2020 and 2021.