Last updated on
May 17, 2023
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3D Applications
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MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- Cinema 4D
- Houdini
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Blender
- Blender overview
- Release Notes
- Substance in Blender Overview
- Downloading and Installing the Plugin
- Preferences
- The Substance 3D Panel
- Shortcuts and Navigation
- Workflows
- Physical size in Blender
- Substance 3D Assets Library
- Troubleshooting
- Uninstalling the Add-on
- Substance 3D Add-on for Blender Tutorials
- Creative Cloud Applications
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Renderers
- Converting Substance outputs
- Color Management
- Arnold
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- Octane
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- Thea
- Maverick
- Toolbag
- Cycles and Eevee
- Partnerships
Flow Graph API
You can use the following flow graph nodes to configure procedural material settings.
- GetGraphInstanceID node
- GetInputFloat node
- GetInputFloat2 node
- GetInputFloat3 node
- GetInputFloat4 node
- GetInput node
- GetInput2 node
- GetInput3 node
- GetInput4 node
- QueueGraphInstance node
- RenderASync node
- RenderSync node
- SetInputFloat node
- SetInputFloat2 node
- SetInputFloat3 node
- SetInputFloat4 node
- SetInputImage node
- SetInputInt node
- SetInputInt2 node
- SetInputInt3 node
- SetInputInt4 node
https://docs.aws.amazon.com/lumberyard/latest/userguide/fg-node-ref-procedural-material.html