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Tiling Substance - UE5 | Ecosystem and Plug-ins

Tiling Substance - UE5

To tile a substance texture you will need to add a Texture Coordinate node and multiply this by the scalar parameter.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Coordinates/#texturecoordinate

To create parameters for both the U and V tile, you can use an Append Vector and multiply this by the TexCoord. This allows you to independently set the U and V tile amounts.

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