Last updated on
May 17, 2023
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Unreal Engine 5
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- Plugin Overview - UE5
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Unreal Engine 4
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Unreal Engine 4 plugin release notes
- Unreal plugin 4.27.0.1
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- Unreal plugin 4.22.0.33
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- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
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- Substance Input Image - UE4
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Unreal Engine 5
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Unity
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- Downloading Substance 3D Plugin in Unity
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- Managing Substance Graphs
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Substance 3D for Unity Scripting
- Unity Scripting overview
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Class Documentation
- SubstanceEditorTools
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Unreal Engine
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Renderers
- Converting Substance outputs
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Apply Workflow To Maps
You can use Apply Workflow To Maps to quickly apply exported textures from Substance 3D Painter or any painting application to a material in Maya.
The Workflow option allows you to choose which Renderer you are working with such as Arnold.
Use Select Multiple Maps to select several maps to be applied based on the naming convention listed on the left. For example, _roughness will map to the roughness channel.
Individual maps can be added by clicking the folder button and selecting the texture.