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3D Applications
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MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- Cinema 4D
- Houdini
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Blender
- Blender overview
- Release Notes
- Substance in Blender Overview
- Downloading and Installing the Plugin
- Preferences
- The Substance 3D Panel
- Shortcuts and Navigation
- Workflows
- Physical size in Blender
- Substance 3D Assets Library
- Troubleshooting
- Uninstalling the Add-on
- Substance 3D Add-on for Blender Tutorials
- Creative Cloud Applications
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Physical Size in Unity
The physical size feature in the Substance 3D plugin for Unity allows Substance materials to be applied and scaled based on their real-world sizes. The dimensions are set in Substance applications like Designer and shown in the plugin panel's Physical Size section.
The feature is currently available only for HDRP workflows.
With Physical Size enabled, the materials will tile based on their real-world size in centimeters. The material tiling will remain the same regardless of the object's scale.
The feature can be enabled by toggling "Use Physical Size" in the plugin panel UI. The Physical Size values can be overridden for artistic control over the material tiling.