Documentation for Substance 3D Integrations is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
Last updated on
May 17, 2023
- Substance 3D home
- Ecosystems and Plugins
- Home
- Game Engines
- Game Engines overview
- Unreal Engine
- Unreal Engine 5
- Unreal Engine 5 overview
- Unreal Engine 5 Release Notes
- Plugin Overview - UE5
- Plugin Settings - UE5
- Substance Input Image - UE5
- Material Instance Definition - UE5
- Material Template Usage - UE5
- Out-of-the-Box Material Templates
- Physical size - UE5
- Tiling Substance - UE5
- Substance 3D Plugin Default Templates
- Substance 3D Assets Library Usage - UE5
- Blueprints - UE5
- Unreal Engine 5 Scripting
- Installing to Source Builds
- Unreal Engine 5 overview
- Unreal Engine 4
- Unreal Engine 4 overview
- Unreal Engine 4 plugin release notes
- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
- Unreal plugin 4.26.0.2
- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
- Unreal plugin 4.25.0.4
- Unreal plugin 4.25.0.3
- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
- Plugin Settings - UE4
- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
- Working with Displacement - UE4
- Source in UE4
- Live Link in UE4
- Blueprints - UE4
- Unreal Engine 4 Scripting
- Unreal Engine 4 overview
- Unreal Engine 5
- Unity
- Unity overview
- Unity Release Notes
- Downloading Substance 3D Plugin in Unity
- Unity Plugin Overview
- Unity Preferences
- Optimization Guidelines
- Upgrading Projects/Known Issues
- Managing Substance Graphs
- Changing parameters
- Generated Textures (Packing)
- Rendering Color Space
- Using Image Inputs
- Publishing for Mobile
- Substance 3D for Unity Scripting
- API Overview
- Scripting API
- C# Example Script
- Substance 3D Assets Library Usage
- Removing Substance Plugin
- Substance 3D in Unity Tutorials
- Physical Size in Unity
- Sharing sbsar Files Between Projects
- Unity overview
- Lumberyard
- Roblox
- 3D Applications
- 3D Applications overview
- Maya
- 3ds Max
- MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- MODO overview
- Cinema 4D
- Houdini
- Blender
- Blender overview
- Release Notes
- Substance in Blender Overview
- Downloading and Installing the Plugin
- Preferences
- The Substance 3D Panel
- Shortcuts and Navigation
- Workflows
- Physical size in Blender
- Substance 3D Assets Library
- Troubleshooting
- Uninstalling the Add-on
- Substance 3D Add-on for Blender Tutorials
- Blender overview
- Creative Cloud Applications
- Renderers
- Partnerships
Unity 2.5.1
Released May 21st 2020
Added
- Universal Render Pipeline Support: Substance textures will automatically use URP shaders and materials
Fixed
- Substance CPU Engine Max Resolution Setting:
- Updated the Field name in the Substance Settings menu from “Texture Clamp **” to “Substance CPU Engine Max Resolution”
- Warning notification will display indicating that all substance materials will be re-imported, when setting is modified
- Removed unnecessary Debug message that displayed upon install (“TextureClamp = 4096 Unity.Engine.Debug:Log(Object)“)
- HDRP project: Material properties that are in both standard and HDRP materials will carry over when packages are imported that include Substances
- Reflection and HDRP masks will create and work as expected when a Substance material from a Substance package that was in previous Unity version, is imported
- Duplicated Substance material will be the intended color and no longer yellow when using the duplicate function
- Substance source will load as expected after closing and re-opening Unity
- Crashes when importing a package into HDRP project (intermittently)
- Slider works as expected for Substance materials with a exposed parameter that has the Editor set to Color(Grayscale)
- Crash when clicking “Reset Preset to Default” with Substance graphs that have no default Resolution
- Crash when changing output size of a Substance material when output size parameter is not exposed
- Building for iOS will not fail
- Scripts using Substance materials will execute when building for Windows Standalone