Last updated on
May 17, 2023
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Unity 2.5.1
Released May 21st 2020
Added
- Universal Render Pipeline Support: Substance textures will automatically use URP shaders and materials
Fixed
- Substance CPU Engine Max Resolution Setting:
- Updated the Field name in the Substance Settings menu from “Texture Clamp **” to “Substance CPU Engine Max Resolution”
- Warning notification will display indicating that all substance materials will be re-imported, when setting is modified
- Removed unnecessary Debug message that displayed upon install (“TextureClamp = 4096 Unity.Engine.Debug:Log(Object)“)
- HDRP project: Material properties that are in both standard and HDRP materials will carry over when packages are imported that include Substances
- Reflection and HDRP masks will create and work as expected when a Substance material from a Substance package that was in previous Unity version, is imported
- Duplicated Substance material will be the intended color and no longer yellow when using the duplicate function
- Substance source will load as expected after closing and re-opening Unity
- Crashes when importing a package into HDRP project (intermittently)
- Slider works as expected for Substance materials with a exposed parameter that has the Editor set to Color(Grayscale)
- Crash when clicking “Reset Preset to Default” with Substance graphs that have no default Resolution
- Crash when changing output size of a Substance material when output size parameter is not exposed
- Building for iOS will not fail
- Scripts using Substance materials will execute when building for Windows Standalone