Last updated on
May 17, 2023
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3D Applications
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MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
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Blender
- Blender overview
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- Substance in Blender Overview
- Downloading and Installing the Plugin
- Preferences
- The Substance 3D Panel
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- Substance 3D Assets Library
- Troubleshooting
- Uninstalling the Add-on
- Substance 3D Add-on for Blender Tutorials
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Plugin Overview - UE5
Importing a Substance
- In the Content Browser, click the Import Button and browse for the Substance .sbsar file.
- In the Substance Import options, you can set the INST and Material name that will be created. The import will create a Substance INST and Factory along with the generated textures. A UE4 material will be created with the Substance textures as input to the material channels.
Changing Parameters
- Double-click the Substance INST item to open the Parameters window.
- The Reset button will reset the substance parameters to default. The Export and Import preset will export a Substance Preset file (.sbspr) using the values set in the editor. You can import a preset as well.
- In the Outputs, you can disable and enable outputs which generate textures.
- Output size will allow you to change the texture size.
- Random Seed will change the seed value to generate the textures. This is good for randomizing materials.
- The Parameters section allows you to tweak the material.