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Unreal Engine 5
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Unreal Engine 4
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Unreal Engine 4 plugin release notes
- Unreal plugin 4.27.0.1
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- Plugin Overview - UE4
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Unreal Engine 5
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Unity
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Substance 3D for Unity Scripting
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Physical Size in Maya
The physical size feature in Maya allows you to use digital materials at the same size as their physical counterparts, and tile or repeat them over your models at the correct size. This can be extremely useful for the design and visualization of fashion, sportswear, and interiors, as well as costume design for film and games.
After creating the renderer node of your choice in Maya, you can simply enable the physical size functionality on the Substanace UI which will create a triplanar projection node after each Substance output and will conform the size of the projections to the physical size of the material recorded during capture.
Check out the tutorial below for detailed information on how to use the feature.
The feature is currently available for:
Maya 2018, 2019, 2020, 2022, and 2023 on Linux, macOS, and Windows
Maya LT 2018, 2019, and 2020 on macOS and Windows.
Tutorial
Here is a sample tutorial of the plugin in action: