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Unity 2.5.2
Released July 23rd, 2020
Added:
- "IsProcessing()" function that states if the renderer is busy, or Idle (not busy)
Fixed:
No longer display an error when setting 2048 clamp and 4096 target settings
Material properties will carry over when upgrading to HDRP and/or URP from Standard
Scripts altering Substance materials will work as expected when deploying to mobile
Red Channel no longer copied to Alpha and defaulting Alpha to White
Crash altering Target Settings on Mac
Removed NullReferenceException error when creating Unity Material
Removed error when exiting Play Mode after editing tiling properties
Enable GPU Instancing can be Enabled
Materials using Transparency will not disappear or incorrectly turn black when existing Play Mode
Substance materials will not be destroyed in HDRP project when upgrading the plugin