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Custom Materials | Ecosystem and Plug-ins

Custom Materials

The Substance plugin supports the Unreal, Unity and glTF custom materials. Before you load an sbsar file, you can select which shading mode you would like to use.

Table of Contents


Unity Material

When using the Unity Material, the Material Layer Effect will be set automatically. The Substance Plugin will place the Unity Material directly above the Substance Item Material.

Substance OutputColorspaceMaterial Layer Effect
Base ColorsRGBUnity Albedo
GlossinessLinearUnity Smoothness
MetallicLinearUnity Metallic
NormalLinearUnity Normal
EmissivesRGBUnity Emission *set to sRGB on Image Still
HeightLinearUnity Bump
Ambient OcclusionLinearUnity Ambient Occlusion

Unreal Material

When using the Unreal Material, the Material Layer Effect will be set automatically. The Substance Plugin will place the Unreal Material directly above the Substance Item Material.

Substance Output

Colorspace

Material Layer Effect

Base ColorsRGBUnreal Base Color
RoughnessLinearUnreal Roughness
MetallicLinearUnreal Metallic
NormalLinearUnreal Normal
HeightLinearUnreal Bump
EmissivesRGBUnreal Emissive *set to sRGB on Image Still
Ambient OcclusionLinearUnreal Ambient Occlusion
OpacityLinearUnreal Opacity *need to uncheck inverted on the Texture Layer

You may need to invert the normal. You can do this from the Tweaks menu if the Substance has a control for normal orientation. If not, this can be done on the texture itself. For more information, please see the "Working with Normals" page.

glTF Material

When using the glTF Material, the Material Layer Effect will be set automatically. The Substance Plugin will place the glTF Material directly above the Substance Item Material.

Substance Output

Colorspace

Material Layer Effect

Base ColorsRGBglTF Base Color
RoughnessLinearglTF Roughness
MetallicLinearglTF Metallic
NormalLinearglTF Normal
EmissivesRGBglTF Emissive *set to sRGB on Image Still
Ambient OcclusionLinearglTF Ambient Occlusion

You may need to invert the normal. You can do this from the Tweaks menu if the Substance has a control for normal orientation. If not, this can be done on the texture itself. For more information, please see the "Working with Normals" page.

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