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Unity 2.4.5 | Ecosystem and Plug-ins

Unity 2.4.5

Released April 6th 2020

  • Added: HDRP Asset check using the 2019.3 API
  • Added: Substance Engine 7.2 update - fixes some substance materials from Source not working
  • Added: Update Target Settings to Match CPU Resolution
  • Added: CPU Engine Max Resolution Setting (4k or 2k Setting)
  • Added: Convert non-HDRP Substance(s) within a HDRP project
  • Fixed: Crash when importing large amount of Substances
  • Fixed: Exception when clicking reimport in Play Mode after changing Substance parameters
  • Fixed: Validate output (texture) resolution ( API to cap CPU engine to 2K) User preference to set default to 4K
  • Fixed: Clicking 'Generate Mip Maps' on a Substance graph while in Play mode, then changing parameters results in an infinite hang
  • Fixed: While using the Substance plugin in a HDRP project, using Raw compression sets greyscale textures to Alpha8
  • Fixed: GameObject de-selected in Play mode
  • Fixed: Roughness map is not updating with parameter change
  • Fixed: The mask output is not generated correctly for some Substance files in HDRP
  • Fixed: Crash when switching packed alpha map dropdown between two options
  • Fixed: The GPU Instancing checkbox is reverted when clicking away from the Substance material.
  • Fixed: When using the Duplicate() function, the duplicated Substance graph does not have the smoothness packed into the alpha of the metallic properly.
  • Fixed: Switching the build target to Android results in textures being the wrong format until they are manually reimported.
  • Fixed: Deleting a Substance file in Unity will cause a NullReferenceException.
  • Fixed: Disable use of Unity 2019.3 HDRP API for previous versions

Known Issues:

  • The emission checkbox is not enabled by default, and the HDR value is set to black on import of a Substance.
  • Material properties from packages with standard substance materials don’t carry over on import.
  • Update from 2017-2019/2020 doesn’t work in HDRP
  • Clicking the 2048 clamp option in the settings menu while having 4096 selected in the target settings (without clicking apply) results in an error in the Console Log

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