Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
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- Paint Wrap *missing*
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Multiangle To Material
The Multiangle to Material template creates a material from 2 to 8 input images taken under specific light conditions. Such light conditions can be achieved with a material scanner.
You can find more information on how to create your own material scanner in this article.
Example
Here is an example of a material created from 8 input images:
- The first 8 images are the scan images taken under 8 light angles.
- The bottom images are the outputs of the template (base color, normal, height, metallic, and roughness).
Substance 3D Sampler Configuration
There are 3 things to set and configure to be sure the PBR channels will be extracted correctly:
- Order of your scan images
- The first input light angle
- the next input light angle
Order of you scan images
When importing your images, verify in the Image Import Layer, that the 8 images are consecutive.
For example, the first image at 0° should be scan1 then the image at 45° should be scan2 ... then the image at 315° should be scan8
First and Next light angle
In the Multiangle to Material layer:
- Set First Input Light Angle. If your scan1 is at 180°, the first input light angle =0.5 or if your scan1 is at 0°, the first input light angle = 0
- Set Next Input Light Angle: It defines the direction of the rotation of your image. If scan1 is 0°, scan2 45°... the value is Counterclockwise