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Metal Finish | Substance 3D Sampler

Metal Finish

In: Wear and Finish

Description

Convert your material into a metal with a number of finishes and styles.

A raw metal material is converted into a brushed metal surface with the Metal Finish filter.

Parameters

Basic parameters

  • Random Seed:
    The random seed determines the random values of other parameters that use randomness in this filter.
  • Modify Only Metallic: toggle
    When enabled, this filter will limit it's changes to the metallic channel.
  • Metal Color Mode:
    Select a color based on an existing metal or choose your own. With Custom Color selected, the following control will appear:
    • Metal Color: color select
      Select a custom color for your metal finish.
  • Finish Type:
    Select a style to apply to your metal. Each style has different parameters that allow you to adjust it's appearance. The following parameters can appear:
    • Intensity: 0-1
      Adjust the intensity of the chosen finish.
    • Scale: 0-1
      Modify the scale of the pattern driving the chosen finish.
    • Roughness: 0-1
      Control the roughness value of the metal.
    • Beads Scale: 0-1
      Available for Sandblasted. Set the size of the beads used to create the sandblasting effect.
    • Polished: 0-1
      Available for Cast. Adjust the amount of polishing which smooths away higher parts of the material.
    • Pattern:
      Available for Grinded. Set the pattern used by the grinder.
    • Relief Details: 0-1
      Available for Raw. Adjust the normal strength.
    • Orientation: 0-1
      Available for Brushed. Change the direction of the brush effect.
    • Brush Length: 0-1
      Available for Brushed. Change the length of the strokes used to create the brush effect.
    • Brushed: 0-1
      Available for Galvanized. Overlay a brushed appearance on the galvanized finish.

Mask

  • Use Custom Mask: toggle
    Enable or disable the use of a custom mask. If enabled the following parameters appear:
    • Mask: image/brush
      Select an image to use as a mask or use the brush to paint a custom mask directly in the 2D view.
    • Custom Mask - Blur: 0-1
      Blur the mask.
    • Custom Mask - Invert: toggle
      Invert the mask.

Advanced Parameters

  • Base Color: toggle
    Set whether the base color channel is affected by the filter.
  • Metallic: toggle
    Set whether the metallic channel is affected by the filter.
  • Roughness: toggle
    Set whether the roughness channel is affected by the filter.
  • Specular Level: toggle
    Control whether the specular level channel is affected by the filter. If enabled, an additional control appears:
    • Specular Level - Value: 0-1
      Adjust the value for the specular channel.
Note:

There is currently a known bug where the Specular Level control can disappear if disabled with no control to re-enable it. If you lose the Specular Level control but need it back, you can use undo (ctrl + z or cmd + z on macOS) to undo disabling the toggle.

  • Normal: toggle
    Set whether the normal channel is affected by the filter. If enabled, an additional control appears:
    • Normal Intensity: 0-1
      Adjust the strength of the normal modification by the filter.
  • Height: toggle
    Set whether the height channel is affected by the filter.
  • Emissive: toggle
    Set whether the emissive channel is affected by the filter. If enabled, an additional control appears:
    • Emissive - Color: color select
      Set the color of the emissive channel.
  • Ambient Occlusion: toggle
    Set whether the ambient occlusion channel is affected by the filter. If enabled, the following additional controls appear:
    • Ambient Occlusion - Intensity: 0-1
      Adjust the strength of the generated AO.
    • Ambient Occlusion - Radius: 0-1
      Adjust the radius of the AO effect.
  • Opacity: toggle
    Set whether the opacity channel is affected by the filter. If enabled, an additional control appears:
    • Opacity - Value: 0-1
      Change the opacity of the material.

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