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Version 4.3 | Substance 3D Sampler

  1. Substance 3D home
  2. Home
  3. Getting Started
    1. Getting Started overview
    2. Activation and licenses
    3. System requirements
    4. Shortcuts
    5. Importing Resources
    6. Report a bug
    7. Project Management
    8. Export
      1. Export overview
      2. Export Window
      3. Default Presets
        1. Default Presets overview
        2. Arnold 5
        3. Blender Cycles/Eevee
        4. Corona Renderer
        5. Enscape - Revit
        6. Keyshot9+
        7. Lens Studio
        8. Spark AR Studio
        9. Unity HDRP Standard
        10. Unity HDRP Specular
        11. Unity Standard
        12. Unity Specular
        13. Unreal Engine 4
        14. Redshift
        15. V-Ray Next
      4. Managing custom presets
      5. Managing Presets
  4. Interface
    1. Interface overview
    2. The Home Screen
    3. 2D and 3D Viewport
    4. Sidebars
    5. Panels
      1. Panels overview
      2. Project panel
      3. Assets panel
      4. Layers panel
      5. Properties panel
      6. Viewer Settings panel
      7. Shader Settings panel
      8. Channel Settings panel
      9. Metadata panel
      10. Export panel
      11. Physical Size Panel
      12. Exposed Parameters Panel
      13. Resources
    6. Tools and Widgets
      1. Tools and Widgets overview
      2. Sliders
      3. Color Picker
    7. Preferences
      1. Preferences overview
      2. Normal Format
      3. Layer Resolution
  5. Filters
    1. Filters overview
    2. Custom Filters
    3. Compound Filters
    4. Generators
      1. Generators overview
      2. Atlas Scatter
      3. Brickwall
      4. Cloth Weave
      5. Decal
      6. Embossing
      7. Embroidery
      8. Floor Tiles
      9. Gravel
      10. Panel
      11. Parquet
      12. Pattern
      13. Pavement
      14. Perforate
      15. Quilt Stitch
      16. Splatter
      17. Stonewall
      18. Surface Relief
      19. Weave
    5. Adjustments
      1. Adjustments overview
      2. Blur
      3. Brightness/Contrast
      4. Colorize
      5. Color Replace
      6. Color Variation
      7. Equalize
      8. Fill
      9. Hue/Saturation
      10. Invert
      11. Sharpen
      12. Vibrance
    6. Tools
      1. Tools overview
      2. Atlas Creator
      3. Atlas Splitter
      4. Channels Generation
      5. Channel Switch
      6. Clone Stamp
      7. Crop tool
      8. Delight (AI Powered)
      9. Height to AO
      10. Height to Normal
      11. Image To Material
      12. Make it Tile
      13. Match
      14. Multiangle To Material
      15. Normal to Height
      16. Paint Wrap *missing*
      17. PBR Validate
      18. Perspective Correction
      19. Tiling
      20. Transform
      21. Warp
      22. Warp Transform
      23. Upscale
    7. HDRI Tools
      1. HDRI Tools overview
      2. Color Temperature Adjustment
      3. Exposure
      4. Exposure Preview
      5. HDR Merge
      6. Line Light
      7. Nadir Extract
      8. Nadir Patch
      9. Panorama Patch
      10. Plane Light
      11. Shape Light
      12. Sphere Light
      13. Straighten Horizon
    8. Wear and Finish
      1. Wear and Finish overview
      2. Corrode
      3. Cracks
      4. Dirt
      5. Discarded Gums
      6. Dust
      7. Erode
      8. Metal Finish
      9. Moss
      10. Oxidate
      11. Paint
      12. Rust
      13. Scratch
      14. Snow
      15. Stylization
      16. Water
      17. Varnish
  6. Technical Support
    1. Technical Support overview
    2. Exporting the log file
    3. Configuration
      1. Configuration overview
      2. Retrieving the installation path
      3. Update Checker
      4. NVIDIA Driver Settings
      5. 3D Capture set-up on Linux  
    4. Technical Issues
      1. Technical Issues overview
    5. Data or project issues
      1. Data or project issues overview
      2. Import Substance Alchemist projects in Substance 3D Sampler
    6. Filter issues
      1. Filter issues overview
      2. Image to Material and Delighter are missing
      3. Image to Material visual artefacts
    7. Interface issues
      1. Interface issues overview
      2. Fonts are not displayed correctly
      3. Main interface is transparent
    8. Performance issues
      1. Performance issues overview
      2. Color picker takes long time to open the first time
      3. Interface lags when interacting with the layer stack or other elements
    9. Stability issues
      1. Stability issues overview
      2. Crash when exporting a material
      3. Crash when using the Image to Material or Delighter
    10. Startup issues
      1. Startup issues overview
      2. Application doesn't start on Linux
      3. Crash at start up - Old OBS version
  7. Features and workflows
    1. Features and workflows overview
    2. 3D Capture
    3. Export parametric assets
    4. End to end Physical Size Workflow
    5. Generative Workflow
    6. Texture Import
    7. Texture Generators
    8. Use As Bitmap
    9. Adobe Standard Material
  8. Pipeline and integrations
    1. Pipeline and integrations overview
    2. Environment variables
    3. Substance Send-to
    4. HP Z Captis support
      1. HP Z Captis support overview
      2. Your first capture, step by step
      3. System requirements to use the HP Z Captis device
      4. FAQ for HP Z support in Sampler
      5. Known issues and limitations
  9. Scripting and Development
    1. Scripting and Development overview
    2. Manage installed plugins and scripts
    3. Create a Plugin with Python and QML
    4. Create a Script with Python
      1. Create a Script with Python overview
      2. Example Scripts
  10. 3D Capture
    1. 3D Capture equipment
    2. Camera settings - Exposure
    3. Camera settings - Focus
    4. 3D Capture lighting
    5. Cross-polarizing for 3D Capture
    6. Processing advanced 3D Captures
    7. Editing 3D Captured meshes
  11. Release Notes
    1. Release Notes overview
    2. All Changes
    3. Beta
    4. Version 4.5
    5. Version 4.4
    6. Version 4.3
    7. Version 4.2
    8. Version 4.1
    9. Version 4.0
    10. Version 3.4
    11. Version 3.3
    12. Old Versions
      1. Version 3.2
      2. Version 3.1
      3. Version 3.0
      4. Version 2020.3 (2.3)
      5. Version 2020.2 (2.2)
      6. Version 2020.1 (2.1)
      7. Version 2019.1
      8. Version 0.8.1
      9. Version 0.8.0
      10. Version 0.7.0
      11. Version 0.6.1
      12. 0.6.0
      13. 0.5.4
      14. 0.5.3
      15. 0.5.2
      16. 0.5.1
      17. 0.5.0
  12. FAQ
    1. FAQ  Overview

Version 4.3

Substance 3D Sampler 4.3 introduces new Starter Content, including Texture Generators, a new version of the Embroidery filter, and a Perpective Crop tool.

 

Release date: 25 January 2024

A new Starter Assets content

The materials included with Sampler have been updated to better meet the needs of industrial design workflows, fashion workflows, and technical artists working in media and entertainment will now have more control over the technical aspects of creating textures.

Texture Generator

New texture generators give improved control over material creation using parametric noises, patterns and grunge options.  The generated imagery can be used in masks or channels maps, making it easier than ever for technical and creative teams to collaborate on material design.

Use the new filtering icon to parse only texture generators.

Embroidery

The updated Embroidery filter has improved stitching precision and supports up to 8 colors. The material's inputs are back in the layer stack which enables the insertion of other metarials in the patch.

Perspective Crop

The new Perspective crop tool allows you to crop distorted materials and scans with four control points to remove perspective artefacts and obtain a tileable asset.

Stylization

The Stylization filter allows you to style any materials to achieve a hand painted look.

Blend mode in the Fill filter

The upgrade of the Fill filter introduces Blend modes, allowing you to multiply the value, the input maps or the texture generators of the Fill with the channel results of the layers below.

Image import Layer improvements

You can add on an Import Image Layer multiple images and generate an Opacity map from the Alpha channel of an image.

Release Note 

(Released: 25 January 2024) 

Added:

  • [Assets] New asset type: Texture Generators
  • [Assets] New materials included in the Starter Assets
  • [Assets] New asset picker for image parameters in the Properties panel
  • [Assets] Drag and drop Texture Generators from the Assets panel to the image pickers in the Properties panel
  • [Assets] Drag and drop Texture Generators from the operating system file explorer
  • [Assets] Filters can suggest fitting generators via a user tag on the image input
  • [Assets] Texture Generators can define which filter should suggest them via a user tag
  • [Content] New Perspective Crop filter
  • [Content] New Stylization filter
  • [Content] Blending mode on Fill Filter
  • [Content] Updated Embroidery filter
  • [Content] Updated Paint Wrap filter
  • [Content] Updated all filters to support Texture Generators
  • [Layers] Ability to chose a Texture Generator output channel when adding it to the layer stack
  • [Layers] Ability to easily list and apply presets on Texture Generators
  • [Layers] Display a Texture Generator preview in the image pickers
  • [Layers] Texture Generator parameters can be exposed and exported
  • [Layers] Assign the Base Color usage when importing a single image with the Texture Import Creation Template
  • [Layers] Feedback when trying to drag and drop incompatible files in image pickers in the Properties panel
  • [Layers] Generate an opacity channel from the alpha channel of an imported image
  • [Layers] Image to Material (AI) is faster to compute when changing its category
  • [Layers] Select the most relevant layer after a Creation Template is used
  • [Layers] The position widgets can now be tweaked with a slider in the Advanced Parameters group
  • [Export] Display a percentage in the queue instead of raw numbers
  • [Interoperability] Opacity channel is now recognized as alpha channel when sending to Painter
  • [Application] New dialog to display and save hardware information
  • [Application] New preference to change the default height scale for every project
  • [Application] Improve the way outdated assets are displayed
  • [Scripting] New asset.documentResolution() and asset.setDocumentResolution() functions
  • [Scripting] New select_asset() function
  • [Scripting] Python API for Texture Generators
  • [Scripting] get_project_assets() now returns 3D objects
  • [UI] Asset thumbnail size can be changed in the Assets panel
  • [UI] Updated viewport display icons

Fixed:

  • [2D View] Zoom with mouse wheel is blocked at 244%
  • [Application] Crash at start when initializing the graphics API
  • [Application] Crash if the project name contains the # character
  • [Application] Possible crash when opening an old project
  • [Application] Re-opening the current project can lead to a crash
  • [Application] Some project changes are not registered and are lost without warning when closing the project if not saved
  • [Export] .sbs/.sbsar export issues when using multiple files with the same name
  • [Export] Wrong color space for exported grayscale images .sbs/.sbsar file
  • [Filters] Opacity blend behavior issues
  • [Layers] .svg files sometimes are not rendered at the correct resolution
  • [Performance] Some project saves on disk are unnecessary
  • [Project] Importing an old project does not load associated presets
  • [Scripting] Unable to get parameters of the first inserted layer
  • [UI] The preview popup when hovering an asset can appear in the wrong location or screen
  • [UI] Undocked panels are visible and usable on top of the Welcome screen

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Oct 14–16 Miami Beach and online