Select the object to export.
Export FBX, USDz, or GLB from Maxon Cinema 4D
Maxon Cinema 4D supports export to a wide variety of formats.
To export files with Cinema 4D:
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Select Mode from the Attribute window, then select Project info.
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Inside the Attribute window, select the Textures tab.
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In the Textures tab, select Mark Missing Textures to view any missing assigned textures.
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All correctly assigned textures appear with green check marks. Missing and unassigned textures appear with a red X.
To correct missing and unassigned textures, select the texture and update the file path.
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Once textures are ready, use File > Export and select a Sunrise supported format.
Export USDz
To export USDz:
- Set the File Format to Binary (*.usdc) and check the Zipped (*.usdz) checkbox.
Make other changes as necessary and click OK to export the mesh.
Export GLB
To export GLB:
- Set the File Format to GLB (Binary).
Make other changes as necessary and click OK to export the mesh.
Export FBX
To export FBX check the following settings before exporting:
- Set Up Axis to Z Axis.
- Select a supported FBX Version.
- Under the Material dropdown, ensure Embed Textures is checked.
Make other changes as necessary and click OK to export the mesh.