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Subsurface Scattering | Substance 3D Painter

Subsurface Scattering

(Credits : The Soldier, by Ribeyrolles Leo )

Substance 3D Painter supports Subsurface scattering both in its real-time viewport and in the Iray Renderer .

Subsurface scattering is a mechanism of light when penetrating an object or a surface. Instead of being reflected, like metallic surfaces, a portion of the light is absorbed by the material and then scattered inside . This behavior is often known under the acronym SSS for " S ub S urface S cattering". Many materials in real life have subsurface scattering such as skin or wax.

For further details, see the following pages:

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