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Mesh Map | Substance 3D Painter

Mesh Map

To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed.

Note:

It is possible to use either the usage or the identifier in an input node (the usage has the priority).

Here is the naming convention for each mesh map:

Mesh mapUsageIdentifier
Ambient occlusionambientOcclusionBaseambient_occlusion
IDidid
Curvature curvaturecurvature
Normal normalBasenormal_base
World space normalsnormalWSworld_space_normals
Positionpositionposition
Thickness thicknessthickness
Height
heightBase
height_base
Bent Normals
bentNormalsBase
bent_normals_base
Opacity
opacityBase
opacity_base

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