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Default Presets | Substance 3D Painter

Default Presets

Below is a list of additional export presets provided by default. They can be copied and modified.

Note:

Some other software not listed here may also be supported (such as Octane). For more information see the ecosystem and plug-ins.

Preset Description
Amazon Lumberyard

Name and pack textures to be imported and used in Amazon Lumberyard.

Arnold 4 UDIM (AiStandard)

Preset for Arnold 4 renderer (UDIM naming convention).

Arnold 4 UDIM (AiSurface)

Preset for Arnold 4 renderer (UDIM naming convention).

Arnold 4 (AiStandard)

Preset for Arnold 4 renderer (for AiStandard shader).

Arnold 4 (AiSurface)

Preset for Arnold 4 renderer (for AiSurface shader).

Arnold 5 (AiStandard)

Preset for Arnold 5 (AiStandard shader)

Arnold 5 UDIM (AiStandard)

Preset for Arnold 5 (UDIM naming convention)

Corona

Preset for Corona renderer.

CryEngine 3

Name and pack textures to be imported and used in Cry Engine 3.

Dota 2

Preset for the game Dota 2 (can be used with the associated template).

Keyshot

Preset for Keyshot renderer.

Lens Studio Preset for Lens Studio (to create then an asset for Snapchat)
Mesh Maps Export the baked mesh map slots of a texture set individually (exported at the same resolution as for the texture set).
PBR MetalRough

Name and export textures needed for a regular Metallic/Roughness PBR workflow

PBR MetalRough (Folder or PSD Groups)

Similar to PBR MetalRough, but creates an additional folder. This preset is mostly suited to be used with the PSD file format.

PBR SpecGloss

Name and export textures needed for a regular Specular/Glossiness PBR workflow. (The textures are converted from the BaseColor/Metallic workflow).

PBR SpecGloss from MetalRough

Convert Basecolor, Metallic and Roughness channels to be compatible with the Specular/Glissiness workflow.

Redshift

Preset for Redshift renderer.

SpecGloss (non PBR)

Preset for non-PBR renderers/game engines (to be used with the associated shader).

Shade 3D
Unity 4

Name and pack textures to match to match Unity 4 shaders. (The textures are converted from the BaseColor/Metallic workflow).

Unity 5 (Standard Metallic)

Name and pack textures to match the standard Unity 5 shader.

Unity 5 (Standard Specular)

Name and pack texture to match the standard specular Unity 5 shader. (The textures are converted from the BaseColor/Metallic workflow).

Unreal Engine 4 (Packed)

Name and pack textures to be used in the Unreal Engine 4 engine with the less memory footprint possible.

Vray

Preset for Vray renderer.

Vray UDIM

Preset for Vray renderer (UDIM naming convention).

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