You can move, scale, and rotate individual characters in three dimensions using 3D animator properties. These properties become available when you enable per-character 3D properties for the layer. Position, Anchor Point, and Scale gain a third dimension; and two additional Rotation properties (X Rotation and Y Rotation) become available. The single Rotation property for 2D layers is renamed to Z Rotation.
3D text layers have an auto-orientation option, Orient Each Character Independently, which orients each character around its individual anchor point to face the active camera. Selecting Orient Each Character Independently enables per-character 3D properties for the text layer if they aren’t already enabled. (See Auto-Orientation options.)
Enabling per-character 3D properties causes each character in the text layer to behave like an individual 3D layer within the text layer, which behaves like a precomposition with collapsed transformations. Per-character 3D layers intersect with other 3D layers following the standard rules for 3D precompositions with collapsed transformations. (See How render order and collapsed transformations affect 3D layers.)
A text layer itself automatically becomes a 3D layer when you enable 3D properties for its characters. Therefore, a text layer becomes a 3D layer when a per-character 3D property is added to the layer—whether by copying and pasting the Y Rotation property from another layer or applying a 3D Text animation preset.
A per-character 3D layer is designated by a special icon in the Switches column.
Inter-character blending and the Fill & Stroke options in the More Options property group are not available for per-character 3D layers.
Per-character 3D layers can decrease rendering performance. When you convert a layer from per-character 3D to 2D, the animator properties and dimensions specific to per-character 3D layers are lost. Re-enabling per-character 3D will not restore values for these properties.