After Effects offers native support for editing your 360/VR videos. You can use a host of dynamic transitions, effects, and titles to edit and enhance the immersive video experience. You can experiment with the different 360/VR tools in After Effects for a seamless post-production workflow.
When you work with VR, you could run into memory limitations indicated by a banner that states - Requires GPU Acceleration. By default, Adobe video applications require approximately 1GB of memory for every 1K of horizontal resolution when working in VR. In After Effects 2018, you can reduce the the requirements, called Aggressive Memory Management. To enable the setting, select Preferences > Previews > GPU Information > Aggressive GPU memory use (for VR).
The 360/VR tools in After Effects automate complex compositions and workflows for a seamless 360 production. These tools provide accurate results and reduce editing time.
Create VR Environment automates the process of comp creation and camera relationship setup. You can use it to automate aspects of VR authoring environment in After Effects.
- Use 2-node camera: Select the option if you want to use a 2-node camera.
- Use 3D Null camera Control: Select the option if you want to control your SkyBox Camera via a 3D Null layer.
- Center camera: Select the option if you want to center-align the camera.
- I am using 3D plugins: Select the option if you are using 3D plug-ins.
- Use edge blending: Select the option when you use plugins that are not true 3D plug-ins.
Extract Cubemap removes equirectangular distortion from 360-degree footage and extracts six separate camera views. The six camera views are positioned in a cube formation. You can do motion-tracking, object removal, add motion graphics, and vfx to the composition.