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Understanding the expression language

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Learn the expression language and use it to form different expressions in After Effects.

The After Effects expression language is based on JavaScript, with an extended set of built-in objects. After Effects uses the core standard JavaScript language, not the web browser–specific extensions. After Effects contains its own set of extension objects—such as Layer, Comp, Footage, and Camera.

Though the expression language is based on a scripting language, a subtle but important difference exists between a script and an expression. While a script tells an application to do something, an expression tells a property to do something.

When creating expressions, keep in mind the following:

  • The value of an expression is the value of the last statement evaluated. This is usually the last line of the expression.

  • JavaScript is a case-sensitive language.

Language basics

In JavaScript, a value stored in an object is called a property. However, After Effects uses the term property to refer to layer components as defined in the Timeline panel. For this reason, After Effects refers to JavaScript properties as either methods or attributes. In general practice, the difference between a method and an attribute is that a method usually does something to create its output (return) value, whereas an attribute simply refers to an existing value to determine its output (return) value. You can tell a method from an attribute most easily by looking for the parentheses following the method name, which surrounds any input arguments to the method.

An object is an item that can contain other objects, attributes, and methods. Compositions, layers, and footage items are examples of objects. Specifically, compositions, layers, and footage items are global objects, which means that they can be referred to in any context without reference to some higher-level object.

Accessing attributes and methods

You use the expression language to access attributes and methods of layer properties. To access a value, use a chain of object references separated by the period (.) operator. To chain object references past the layer level (for example, to refer to Effect properties, masks, or text animators), you can also use parentheses. For example, to link the Opacity property in Layer A to the Blurriness property of the Gaussian Blur effect in Layer B, enter the following expression in the expression field for the Opacity property for Layer A:

thisComp.layer("Layer B").effect("Gaussian Blur")("Blurriness")

Reading this expression from left to right, you progress from the higher-level, containing object down to the specific property:

  • The global object used refers to the current composition: thisComp.

  • A specific layer object within that composition is referred to by its name: layer("Layer B").

  • A specific effect object within that layer is referred to by its name: effect("Gaussian Blur").

  • A specific effect property within that effect is referred to by its name: ("Blurriness").

For the nth component of a multidimensional property, like the y component of an effect control point, append [n] at the end, like this:

thisComp.layer("Layer B").effect("Advanced Lightning")("Origin")[1]

The default object for an expression is the property on which the expression is written, followed by the layer containing the expression; therefore, you do not need to specify the property. For example, a wiggle expression written on the Position property of a layer can be either of the following:

wiggle(5, 10)  
position.wiggle(5, 10) 
thisProperty.wiggle(5, 10)

Include the layer and property when retrieving them from outside the layer and property on which the expression is written. For example, an expression written on the Opacity property of Layer B, linking it to the Rotation property of Layer A would look like this expression:

thisComp.layer("Layer A").rotation

To see more examples of how expressions work, use the pick whip to link one layer property to another, and look at the expressions it creates.

Arrays and multidimensional properties

An Array is a type of object that stores an ordered set of numbers. An Array is represented as a list of numbers separated by commas and surrounded by brackets, as in this example:

  [10, 23]

You can assign an Array object to a variable, making it easy to refer to array values in other areas of the expression. For example:

  myArray = [10, 23]

The dimension of an Array object is the number of elements in the array. The dimension of myArray is 2. Different properties in After Effects have different dimensions depending on the number of value arguments they have. In the expression language, the values of properties are either single values (Number objects) or arrays (Array objects).

The following table provides examples of some properties and their dimensions:




Rotation °

Opacity %


Scale [x=width, y=height]

Position [x, y]

Anchor Point [x, y]

Audio Levels [left, right]


Scale [width, height, depth]

3D Position [x, y, z]

3D Anchor Point [x, y, z]

Orientation [x, y, z]


Color [red, green, blue, alpha]

You can access the individual elements of an Array object by using brackets and an index number to indicate which element you want. The elements in an Array object are indexed starting from 0. Using the previous example, myArray[0] is 10 and myArray[1] is 23.

The following two expressions are equivalent:

  [myArray[0], 5] 
  [10, 5]

Position property arrays

The Position property arrays are indexed as follows:

  • position[0] is the x coordinate of position.

  • position[1] is the y coordinate of position.

  • position[2] is the z coordinate of position.

Representation of colors in Arrays

Colors are represented as 4D arrays:

  • Red
  • Green,
  • Blue
  •  Alpha

In projects with a color depth of 8 bpc or 16 bpc, each value in a color array ranges from 0 (black) to 1 (white). For example, red can range from 0 (no color) to 1 (red). So, [0,0,0,0] is black and transparent, and [1,1,1,1] is white and opaque. In projects with a color depth of 32 bpc, values under 0 and over 1 are allowed.

If you use an index that is greater than the index of the highest-dimension component in an Array object, After Effects returns an error. For example, myArray[2] causes an error, but position[2] returns the z coordinate of Position.

Many of the properties and methods in the After Effects expression language take Array objects as arguments or return them as values. For example, thisLayer.position is an Array object that is either two-dimensional or three-dimensional depending on whether the layer is 2D or 3D.


If you want to write an expression that keeps the y value of an animation of Position but fixes the x value at 9, you would use the following:

  y = position[1]; 

The following is even more succinct:

  [9, position[1]]

This is an important point, so let’s look at one more example. If you want to combine the x position value from Layer A with the y position value from Layer B, you would use the following:

  x = thisComp.layer("Layer A").position[0];  
  y = thisComp.layer("Layer B").position[1];  

You can create an expression that refers to just one value within the array of a 2D or 3D property. By default, the first value is used, unless you specify otherwise. For example, if you drag the pick whip from the Rotation property of Layer A to Scale property of Layer B, the following expression appears:

  thisComp.layer("Layer B").scale[0]

By default, this expression uses the first value of the Scale property, which is width. If you prefer to use the height value instead, drag the pick whip directly to the second value instead of the property name, or change the expression as follows:

  thisComp.layer("Layer B").scale[1]

Conversely, if you drag the pick whip from the Scale property of Layer B to the Rotation property of Layer A, After Effects automatically creates a variable, assigns the one-dimensional Rotation property value to it, and then uses that variable for both dimensions of the Scale property:

  temp = thisComp.layer(1).transform.rotation; 
  [temp, temp]


In After Effects, many properties and methods take or return vectors. After Effects refers to an array as a vector if it represents either a point or direction in space. For example, After Effects describes position as returning a vector.

However, though a function like audioLevels does return a two-dimensional value (the left and right channel levels), it is not called a vector because it does not represent a point or direction. Some functions in After Effects accept vector arguments, but they are generally only useful when the values passed represent a direction. For example, cross(vec1, vec2) computes a third vector that is at right angles to the input vectors. The cross product is useful when vec1 and vec2 are two vectors representing directions in space, but not if they just represent two arbitrary collections of numbers.

Indices and labels

Indexing for Layer, Effect, and Mask elements in After Effects starts from 1. For example, the first layer in the Timeline panel is layer(1).

Generally, it is best to use the name of a layer, effect, or a mask instead of a number to avoid confusion and errors if the layer, effect, or mask is moved, or if the arguments are changed during product updates and upgrades. When you use a name, always enclose it in straight quotes. For example, the first of these expressions are easier to understand than the second expression, and the first expression continues to work even if you change the order of effects:

  effect("Colorama").param("Get Phase From")  

Expression time

Time within an expression is always in composition time (not layer time) and is measured in seconds - (This is not the case with the sourceRectAtTime() expression). The default time for any expression is the current composition time at which the expression is being evaluated. The following expressions both use the default composition time and return the same values:


To use a relative time, add an incremental time value to the time argument. For example, to get the Position value 5 seconds before the current time, use the following expression:


Default time references to properties in nested compositions use the original default composition time, not remapped time. However, if you use the source function to retrieve a property, the remapped time is used.

For example, if the source of a layer in the containing composition is a nested composition, and in the containing composition you have remapped time, when you get the position values of a layer in the nested composition with the following expression, the position values use the default time of the composition:

comp("nested composition").layer(1).position

However, if you access layer 1 using the source function, the position values use the remapped time:

thisComp.layer("nested composition").source.layer(1).position

If you use a specific time in an expression, After Effects ignores the remapped time.

Because expressions operate on time in units of seconds (not frames), you sometimes need to use time conversion methods to convert time values to perform operations on frames. (See Time conversion methods (expression reference).)

Example: Use the expression language reference to write an expression

Follow along with this example to learn how to use the After Effects expression language reference to write expressions. The expression created in this example links the Position property of Solid 2 to the Position property of Solid 1, with the movement of Solid 2 offset by 2 seconds from the movement of Solid 1.

  1. Create two solid layers: Solid 1 and Solid 2.

  2. Animate the Position property values for Solid 1 using keyframes. (See About animation, keyframes, and expressions.)

  3. Select the Position property for Solid 2 and choose Animation > Add Expression or Alt-click (Windows) or Option-click the stopwatch button for the property. The following expression appears by default:

  4. Type the following directly over transform.position:

  5. The element thisComp is a global attribute whose value is a Comp object representing the current composition. To determine what can follow thisComp in your expression, look up the return value for thisComp under Global objects, attributes, and methods (expression reference).

    Note that thisComp returns a Comp object. Next, look at Comp attributes and methods (expression reference) to see which attributes and methods you can use with a Comp object. One option is layer(index). The index, or number, inside the parentheses specify the layer that you want to use. For this example, let's assume that Solid 1 is the first layer in your composition. To retrieve values from the first layer in the active composition, type .layer(1) at the end of the expression, to get the following:

  6. Again, look at the expression elements reference to see that layer(index) returns a Layer object. Look at Layer General attributes and methods (expression reference), and find the element you want to use. For example, if you want to get the values of the Position property for the layer, type .position at the end of the expression to get the following:

  7. From Layer General attributes and methods (expression reference), you can see that the position attribute returns a property. Look up Property attributes and methods (expression reference) and notice that you can add a time factor to the expression. To add a specific time, such as current time plus 2 seconds, type .valueAtTime(time+2) at the end of the expression to get the following:

  8. From Property attributes and methods (expression reference), notice that the valueAtTime method returns a Number or Array. When an expression returns a Number, Array, or Boolean (true or false), you cannot add further attributes or methods to the expression (if you want, however, you can add arithmetic operators, such as +, -, *, and /).

More Expression resources

Now that you have understood some of the concepts behind expressions, come to the community for some real-life examples, and to share your work.

You can also check out Dan Ebberts' excellent collection of example expressions and tutorials on his MotionScript website.

The AE Enhancers forum also provides many examples and much information about expressions, as well as scripts and animation presets.

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