Version 11.1 | Substance 3D Painter

Version 11.1

Substance 3D Painter 11.1 brings the new Ribbon path tool with dedicated content, symmetry on fill layers and effects, physics size for displacement and the support of Vulkan graphics API.

Release date: November 18, 2025

Note

This version of Painter switch the graphics API from OpenGL to Vulkan. This change may impact which GPUs are supported by the application, notably for baking with GPU based raytracing.

For more information check out our system requirements page.

Major features

new Ribbon tool

The Ribbon path is a new tool in the path tool family. A Ribbon will transform and repeat a texture along a path without any cuts, with extra control for the start and end, as well as options for sharp corners.

This new tool opens the door to new behavior such as transform text along paths, have a perfect gradient along a path, and easily lets you create your own advanced trims to wrap around a mesh.
In short, the ribbon is a cleaner tool for more precise drawing with paths.

  • New Ribbon tool available alongside other path tools
    The new Ribbon tool is available next to the other path like tools in the interface. It can be switched either from the toolbar or from the path type shortcuts.

  • The Ribbon is a continuous path working across any kind of surfaces
    The Ribbon is a tool that allows to repeat or stretch a texture along a path. It works across any kind of surfaces and geometry, even if unconnected.

  • Making repeating patterns and gradients
    This new tool can repeat images in various way without any seams or cuts, which is suited for gradients and clean patterns.

  • Stretch images with custom start/end
    The stretch between offsets setting allow to isolate parts of an image to use them as start and end sections on a path, while the middle section is stretched along the rets of the path. This is useful to quickly use simple bitmaps and put them along a path without distortions, like arrows.

  • Different corner types available
    When breaking tangents to create a corners, multiple types are available depending on the needs. From classic break to smooth turning.

  • Stretching and tiling controls
    Image can be easily repeated or stretched along a Ribbon path, in an automatic or manual way depending on the needs.

  • Text along path
    Font resources can be directly used on a Ribbon path. Text will be automatically fitted to the path to make it deform along it curves. Alignments settings over various point of control to make the text fit best to any situations.

  • Aspect ratio and non-square resources
    Non-square resources are automatically adjusted to fit on the Ribbon path, which makes it handy for using various elongated patterns, such as repeating decorations and trims.

  • Compatible with Substance dynamic strokes workflow
    Ribbon path are also compatible with the Substance based dynamic stroke system, making it possible to create complex results. One notable example is the ability to have custom start/ends and left/right corners.
    Two new tool presets named Custom Ribbon Grayscale and Custom Ribbon Material are also provided to make this functionality easily accessible.

  • Compatible with symmetry
    Like other types of tools, the Ribbon path is also compatible with the symmetry feature.

  • Blending modes when self-overlapping
    When a Ribbon path crosses over itself, it can lead to unexpected results. The dedicated blending mode for the Alpha, Normal and Height channel can help to achieve better results.

Additional improvements have been made with other paths tools:

  • Separate size and opacity per vertex on paths
    Adjusting the size and opacity per vertex on a path is now possible and not tied to the pressure parameter anymore. These two properties are now handled separately with dedicated sliders in the interface.

  • Parameters grouping in properties window
    Most tools in Painter now have groups for their parameters that can be collapsed. This change makes it easier to hide parameters on the fly to reduce the length of the window or hide unused parameters.

Note

For more information about the Ribbon tool, check out the dedicated documentation page.

For more information about dynamic strokes, check out the dedicated documentation page.

New content and categories for Ribbon tool

This release includes 75 new tool presets which take advantage of the new Ribbon capabilities. To make the presets easier to discover, new shortcuts have been added in the Properties window.

  • New preset categories shortcuts in Properties window
    A new series of button now sits at the top of the properties window when using any path tools. Each button gives access to tool presets, sorted per categories. The favorites category regroups presets you chose.

    Clicking on any buttons will give a quick access to some pre-selected presets. Clicking on Show more in Assets will reveal more presets in the Assets window.

  • Quick switch between presets
    To make it easier to try and switch between presets, clicking on a preset now won't deselect anymore the currently edited path.

  • New content
    75 new tool presets dedicated to the Ribbon tool have been added in this version as part of the default content. These presets are available directly from the Assets window or via the new categories shortcuts in the Properties window.
    These presets include:

    • Apparel: Improved seam puckering and topstitches presets, as well as zippers and fabric tears.
    • Basic: Simple strokes such as lines and dashes, but also gradients and the Custom Ribbon presets based on the Dynamic Stroke system.
    • Grunge: 3 types of cracks to simulate damages on various kind of surfaces.
    • Hard surface: Grip patterns, panel and shutlines detailing, tapes and welding to use or mechanical objects.
    • Organic: Bandages, both clean and dirty, to wrap around skin and other surfaces.
    • Paint: brush based gradients and gouaches presets.
    • Text: Quick presets to setup text along a path with the Ribbon with different alignments modes and stretching.
  • New tool keyword for searching in Assets window
    Typing "ribbon", "paint", "path" or even "smudge" in the Assets window is now possible and can help find presets which will match the corresponding tool.

New symmetry for fill layers and effects

Fill layers and effects now support symmetry with their 3D projection modes. It can be enabled via the symmetry menu in the contextual toolbar or via the dedicated settings in the Properties window.

  • Symmetry on fill layers
    When using 3D based projection modes in fill effects and layers, symmetry can now be enabled. Both mirror and radial symmetry are available.

  • Enable symmetry via contextual toolbar or properties window
    Symmetry can be activated via the contextual toolbar menu, similar to paint tools, or via the Properties window with the new dedicated section.

  • Flip input resource for Texts and Logos
    Fill layer and effects symmetry also benefit from a new options than allows to flip the input images or the X/Y axes. This allows to mirror a text for example but still make it readable on both sides.

  • Improved symmetry settings interface
    The interface of the symmetry settings has been reworked to be easier to read and quicker to use. Axes sliders each have their own line for example, which helps to be more precise. The radial display has also been downsized to occupy less space.

Physical size for displacement

Displacement can now be defined with a specific unit. This change make it easier to align and match the displaced geometry across other applications.

  • New scale unit option in displacement settings
    In the Shader settings window, when adjusting the displacement intensity, there is a new scale unit settings available. This setting offers the following options:

    • Normalized: default, match the previous behavior of Painter. This size is based on the mesh bounding box inside the current project.
    • Scene: uses the units stored inside the mesh file as the reference point.
    • Physical size (cm): uses the project's unit defined in the Project configuration window.

New Vulkan graphics backend for Windows and Linux

In continuation to our previous version which switched to Metal on Mac OS, this new version now uses Vulkan on Windows and Linux platforms.

  • Vulkan graphics API is now used instead of OpenGL on Windows and Linux
    Painter now uses the Vulkan graphics API for rendering its viewport and computing textures. This switch should improve the general performance of the application. It will also make it easier to integrate new functionalities in the future.

  • Bakers raytracing via Vulkan
    DirectX raytracing (DRX) and Optix have been replaced in favor of raytracing via the Vulkan graphics API in our bakers. This change means that GPU based raytracing is now available on AMD GPUs and on the Linux operating system.
    Switching to Vulkan also improve baking render times, especially at high resolutions.

Miscellaneous

Additional features and improvements have been added in this version:

  • Substance resolution override
    When using Substance resources in Tools and Fill layers/effects, a new Resolution parameter group is available. These settings can be used to change the default resolution selected by the application.
    This can be useful to either increase or reduce the resolution a Substance will be generated at, for quality or performance reasons.

    The available settings are:

    • Resolution: define the mode and context used to compute the resolution. default is Auto, but it can be Texture Set or Custom.
    • Factor: additional control over the resolution,  to create relative differences. For example: using half of the resolution of a given context.
    • Output size: the final resolution computed based on the previous settings.

  • Performance improvements on single big triangle
    Until now, Painter would struggle on very low poly meshes or meshes with very big and/or long triangles. This is no longer the case. Working with single quad meshes, for example to create tiling textures, should not be a problem anymore.

  • Improved default brush shape
    The default brush shape has been updated with new settings to control its size and roundness while taking into account the hardness behavior.

Tutorials

Coming soon

Release Notes

Adobe, Inc.

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