An object’s fill property defines the area within the contours of the object. Fill specifies the space inside a graphic object, or within the outline of each character of a text object. You can fill an entire object or individual letters of type.
Set a fill for text and objects
If you add a stroke to an object, the stroke also includes a fill (see Add a stroke to text or object).
- In the Title Properties panel, click the triangle next to the Fill category and select the box next to the Fill category to set an option. Some options include:
Determines the color of the fill. Click the color swatch to open a color picker, or click the eyedropper to sample a color from anywhere on the screen. Color options vary according to the Fill Type specified.
Specifies the fill’s opacity, from 0% (transparent) to 100% (opaque). Set the opacity of an object’s fill color to set the opacity of individual objects in a title. To set the opacity of the title as a whole, add it to a track in the Timeline above another clip. Adjust opacity as you would for any other clip.
Fill type options
Linear Gradient or Radial Gradient
Linear Gradient creates a linear, two-color gradient fill. Radial Gradient creates a circular, two-color gradient fill.
The Color option specifies the beginning and ending gradient colors, which are displayed, respectively, in the left and right boxes, or color stops. Double-click a color stop to choose a color. Drag the color stops to adjust the transition smoothness between the colors.
The Color Stop Color option and the Color Stop Opacity option specify the color and opacity of the selected color stop. Click the triangle above the color stop you want to define and adjust as necessary. The Angle option (available for Linear Gradient only) specifies the angle of the gradient. The Repeat option specifies the number of times to repeat the gradient pattern.
Creates a gradient fill composed of four colors, with a color emanating from each of the object’s corners.
The Color option specifies the color that emanates from each corner of the object. Double-click a box at any of the corners to choose a color for that corner.
The Color Stop Color option and the Color Stop Opacity option specify the color and opacity of the lower-right corner. To select a color, do one of the following:
Click the Color Stop Color palette to open the Color Picker. Then, select a color.
Click the Color Stop Color eyedropper, and click any color on the screen.
Adds a beveled edge to the background. Balance option specifies the percentage of the bevel that the shadow color occupies.
Eliminate and Ghost work best with objects that have shadows and strokes.
Add a sheen
Add a sheen to any object’s fill or stroke. A sheen resembles a streak of colored light across the surface of an object. You can adjust a sheen’s color, size, angle, opacity, and position.
Add a texture for text or object
You can map a texture to any object’s fill or stroke. To add a texture, specify a vector or bitmap file (for example, an Adobe Photoshop file), or use one of several textures included with Premiere Pro.
- To specify how the texture scales, aligns, and blends with its associated object, set any of the remaining options:
Flip With Object
Flips the texture horizontally and vertically when the object is flipped (by dragging the object anchor points over each other).
Scaling Object X, Scaling Object Y
Specifies how the texture is stretched along the x or y axis when applied to the object. The Texture option doesn’t stretch the texture but applies it to the face of the object from the upper left corner to the lower right corner. The Clipped Face option stretches the texture so that it fits the face, minus the area covered by any inner strokes. The Face option stretches the texture so that it fits the face exactly. The Extended Character option considers strokes when calculating the area over which the texture is stretched. For example, if you have a large, 20-pixel outer edge, the texture is stretched beyond the extents of the face. However, the texture is clipped to the face and only the extents are adjusted.
Scaling Horizontal, Scaling Vertical
Stretches the texture to the specified percentage. A single value can produce different results depending upon other scaling choices you make. The range is from 1% to 500%; the default is 100%.
Scaling Tile X, Scaling Tile Y
Tiles the texture. If the object is not tiled in a given direction, blank (alpha = 0) is used.
Alignment Object X, Alignment Object Y
Specifies to which part of the object the texture aligns. Screen aligns the texture to the title and not the object, letting you move the object without moving the texture. Clipped Face aligns the texture to the clipped area face (face minus the inner strokes). Face aligns the texture to the regular face and does not consider the strokes in the extent calculation. Extended Character aligns the texture to the extended face (face plus the outer strokes).
Alignment Rule X, Alignment Rule Y
Aligns the texture to the top left, center, or bottom right of the object specified by Object X and Object Y.
Alignment X Offset, Alignment Y Offset
Specifies the horizontal and vertical offsets (in pixels) for the texture from the calculated application point. This application point is calculated based on the Object X/Y and Rule X/Y settings. The range is –1000 to 1000, with a default of 0.
Specifies the ratio of texture to regular fill that is rendered. The control’s range is –100 to 100. A value of –100 indicates that no texture is used and the gradient dominates. A value of 100 uses only the texture. A value of 0 uses both aspects of the object equally. Blending Mix also determines how the key of the ramp (set with the Fill Key option) and texture (set with the Texture Key option) are used.
Readjusts the alpha value for the texture as a whole. This option allows you to easily make the object transparent. If the alpha channel is properly ranged, this option acts like a transparency slider.
Specifies which channel of an incoming texture is used to determine the transparency. In most cases, the alpha channel is used. However, if you use a black-and-red texture, you could impose transparency in the red areas by specifying the red channel
Inverts the incoming alpha values. Some textures have the alpha range inverted. Try this option if the area that is supposed to appear solid is transparent.
To remove a selected object’s texture, deselect Texture in the Title Properties panel.
Add a stroke to text or object
You can add an outline, or stroke, to your objects. You can add both inner strokes and outer strokes. Inner strokes are outlines along the inner edge of your objects, and outer strokes are outlines along the outer edge. You can add up to 12 strokes to each object. After you add the stroke, you can adjust its color, fill type, opacity, sheen, and texture. By default, strokes are listed and rendered in the order you create them; however, you can easily change that order.
Specifies the type of stroke you apply. Depth creates a stroke that makes the object appear to extrude. Edge creates a stroke that encompasses the entire inner or outer edge of the object. Drop Face creates a copy of the object, which you can later offset and apply values to.
Specifies the size of the stroke, in scan lines. This option is not available for the Drop Face stroke type.
Specifies the offset angle of the stroke, in degrees. This option is not available for the Edge stroke type.
Specifies the height of the stroke. This option is available only for the Drop Face stroke type.
Specifies the type of fill for the stroke. All the fill types, including Sheen and Texture, work exactly like the Fill options.
Select and deselect stroke options to experiment with various combinations.
Change the listing order of strokes
Delete strokes from an object or text
Create a drop shadow
Add drop shadows to any object you create in the Titler. The various shadow options give you full control over color, opacity, angle, distance, size, and spread.