You can use the drawing tools in the Titler to create various shapes, such as rectangles, ellipses, and lines. The Titler includes standard pen tools that resemble pen tools used in Illustrator and Photoshop.
Jon Barrie shows how to use the Titler in Adobe Premiere Pro to create feathered masks in this video on the Creative Cow website.
A. Clipped Corner Rectangle B. Wedge C. Pen Tool D. Ellipse E. Rounded Corner Rectangle F. Rounded Rectangle G. Arc H. Line I. Rectangle
Shift-drag to constrain the shape’s aspect ratio.
Alt-drag (Windows) or Option-drag (Mac OS) to draw from the center of the shape.
Shift+Alt-drag (Windows) or Shift+Option-drag (Mac OS) to constrain the aspect ratio and draw from the center.
Drag diagonally across the corner points to flip the shape diagonally as you draw.
Drag across, up, or down to flip the shape horizontally or vertically as you draw.
To flip the shape after you’ve drawn it, use the Selection tool to drag a corner point in the direction you want it to flip.
- In the Title Properties panel, click the triangle next to Properties to expand its list, and then choose an option from the Graphic Type menu.
When you change shapes, the original object anchor points often are lost. To reveal the object anchor points before or after changing the shape, select the object with the Selection tool.
Draw straight lines by clicking Pen Tool in the drawing area. Pen Tool creates object anchor points connected by straight segments.
- Position the tip of the pen point where you want the straight segment to begin, and click to define the first object anchor point. The object anchor point remains selected (solid) until you add the next point.
The first segment you draw is not visible until you click a second object anchor point. Also, if lines extend from either side of the point, you’ve accidentally dragged Pen Tool; choose Edit > Undo and click again.
To close a path, click the initial object anchor point. A circle appears underneath the pen pointer when it is directly over the initial object anchor point.
To leave the path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all objects, or select a different tool in the Tools panel.
Draw curved segments by dragging the object anchor points with Pen Tool. When you use the Selection tool to select an object anchor point connecting curved segments, the segments display direction lines, which end in direction points. The angle and length of the direction lines determine the shape and size of the curved segments. Moving the direction lines reshapes the curves. A smooth point always has two direction lines that move together as a single, straight unit. When you drag the direction point of either direction line on a smooth point, both direction lines move simultaneously. Pen Tool maintains a continuous curve at that object anchor point. In comparison, a corner point can have two, one, or no direction lines, depending on whether it joins two, one, or no curved segments, respectively.
Corner point direction lines maintain the corner by working independently of one another. When you drag a direction point on a corner point’s direction line, the other direction line, if present, does not move. Direction lines are always tangent to (perpendicular to the radius of) the curve at the object anchor points. The angle of each direction line determines the slope of the curve. The length of each direction line determines the height, or depth, of the curve.
The Titler includes tools for modifying existing paths. You can add or delete object anchor points on a path. You can also move object anchor points, and manipulate their direction lines to change the curve of adjacent line segments. You can specify not only the path’s thickness but also the shape of each of its ending points. You can also specify its caps, and its corners, or joins.
- Select Convert Anchor Point Tool and position the cursor over the object anchor point that you want to convert.
To convert a corner point to a smooth point, drag a direction point out of the corner point.
To convert a smooth point to a corner point without direction lines, click the smooth point.
To convert a corner point without direction lines to a corner point with independent direction lines, first drag a direction point out of a corner point. Dragging a direction point makes it a smooth point with direction lines. Release the mouse button, and then drag either direction point.
To convert a smooth point to a corner point with independent direction lines, drag either direction point.
To temporarily change Pen Tool into Convert Anchor Point Tool, position Pen Tool over an object anchor point, and press the Alt key (Windows) or the Option key (Mac OS).
- Select a line or an open or closed Bezier shape, and in the Title Properties panel, specify any of the following options:
Adjusts open and closed Bezier shapes to standard shapes. Graphic type can also change a closed Bezier shape to an open one and vice versa. Graphic type must be set to “Filled Bezier” to add fill to a closed shape. For more about adding fill to a closed shape, see Set a fill for text and objects.
Specifies the type of cap placed at the end of the paths. The Butt option caps paths with square ends. The Round option caps paths with semicircular ends. The Square option caps paths with square ends that extend half the line width beyond the end of the line. This option makes the weight of the line extend equally in all directions around the line.
Specifies how the ends of adjoining path segments are joined. The Miter option joins path segments using pointed corners. The Round option joins path segments using rounded corners. The Bevel option joins path segments using squared corners.
Specifies the point at which the join type switches from mitered (pointed) to bevel (square). The default miter limit is 4. At the default, the join type switches from miter to bevel when the length of the point is four times the stroke weight. A miter limit of 1 results in a bevel join.
You can apply the options described above to shapes you create with Pen Tool or Line tool. You can apply an inner or outer stroke to any text or graphic object.