3D and Materials panel options

Last updated on Sep 11, 2025

Explore the 3D and Materials panel to transform 2D artwork into dimensional designs with depth, textures, lighting, and surface effects.

Use the 3D and Materials panel to add realism, volume, and other surface effects to your vector artwork. To access the 3D and Materials panel, select Window > 3D and Materials.

Object options

3D Type

Convert flat 2D objects into realistic 3D shapes by choosing a type and adjusting its structural properties.

The 3D and Materials panel displays object type options such as Plane, Extrude, Revolve, Inflate, and shape modifiers such as Depth, Twist, Taper, and Cap.
Adjust the structure and appearance of 3D objects.

A. 3D Type B. Depth C. Twist D. Taper  E. Cap 

Option

Function

Plane

Keeps the object flat with no depth.

Extrude

Stretches the object to add depth.

Revolve

Spins the object around an axis to create a circular 3D shape.

Inflate

Puffs up the object for a balloon-like effect.

Depth

Sets how deep the object appears (0 to 2000).

Twist

Rotates the shape around its center (up to 360°).

Taper

Narrows the object from base to top (100%–1%).

Cap

Specifies whether the object appears solid or hollow.


Bevel

Stylize and refine the edges of a 3D object for more depth and definition. Adjust the profile, size, and direction to create smooth or decorative contours.

Bevel options in the 3D and Materials panel, displays the following settings: Bevel Shape, Width, Height, Repeat, Space, Bevel Inside, Bevel both sides, and Reset.
Stylize and refine the edges of 3D objects.

A. Bevel Shape B. Width C. Height D. Repeat E. Space F. Bevel Inside G. Bevel both sides H. Reset 

 

Option

Function

Bevel Shape

Sets the edge style, such as rounded or angular.

Width

Controls how far the bevel extends from the edge.

Height

Changes how tall or deep the bevel appears.

Repeat

Repeats the bevel shape pattern along the bevelled edge for decorative effects.

Space

Adjusts the spacing between repeated bevel shapes when Repeat is applied.

Bevel Inside

Applies the bevel inward rather than outward from the edge surface.

Bevel both sides

Applies the bevel effect to both the front and back of the object.

Reset

Restores all bevel settings to their default values.

Rotation

Change the angle, orientation, and perspective of a 3D object along the X, Y, and Z axes.

Rotation controls in the 3D and Materials panel, displays options for rotation along the X, Y, and Z axes, perspective angle adjustment, and predefined rotation presets.
Align 3D objects along the X, Y, and Z axes.

A. Presets B. Rotate vertically C. Rotate horizontally D. Circular rotation E. Perspective 

 

Option

Function

Presets

Applies rotation presets based on direction, axis, and isometrics.

X

Rotates the object vertically (-180° to 180°).

Y

Rotates the object horizontally (-180° to 180°).

Z

Rotates the object in a circle (-180° to 180°).

Perspective

Adjusts how close or far the object appears (0° to 160°).

Materials options

Apply surface styles, textures, and graphics to 3D objects. Choose from built-in materials or add custom artwork.

The Materials section in the 3D and Materials panel displays options for applying base and Adobe Substance Materials, adjusting properties, importing assets from Substance libraries and communities, adding or deleting materials, and mapping graphics onto 3D surfaces.
Apply base materials, Substance assets, adjust material properties, and map graphics to 3D objects.

A. Base Materials B. Adobe Substance Materials C. Substance 3D assets D. Properties E. Substance 3D community assets F. Add and Delete Materials and Graphics G. Graphics 

 

Option

Function

Base Materials

Applies the default preset material.

Adobe Substance Materials

Adds preset textures from the Adobe Substance library.

Find more materials on Substance 3D assets

Access additional materials from the Adobe Substance 3D library.

Find more materials on Substance 3D community assets

Adds materials from the Adobe Substance community.

Add Materials and Graphics

Adds new materials or maps artwork onto the object as a graphic.

Delete

Removes a custom or applied material from the object.

Graphics

Maps graphics or text onto your 3D effect.

Properties

Adjusts surface roughness and metallic intensity (0–1 range).


Lighting options

Set up how your 3D object is lit. Choose from presets, move lights around, or adjust their color, intensity, and softness.

Light Presets

Option

Function

Presets

Applies pre-configured lighting effects like Standard, Diffuse, Top Left, or Right to your artwork.

Lighting widget

Lets you drag and position light sources around the object.

Light source

Lets you add multiple light sources for more realistic lighting.

Move selected light to the back/front of object

Moves the selected light to the back of the object when in front and vice versa.

List of lights

Displays all lights currently applied to a 3D object.

Add Light

Adds a new customizable light source to the scene.

Delete Light

Removes the selected light from the list.

Light Settings

Lighting controls in the 3D and Materials panel, displays options to change light Color, Intensity, Rotation, Height, Softness, and Ambient Light Intensity.
Enhance the illumination and depth of 3D objects.

A. Color B. Intensity C. Rotation D. Height E. Softness F. Ambient Light 

 

Option

Function

Color

Changes the color of the selected light.

Intensity

Adjusts the selected light’s brightness (0% to 100%).

Rotation

Rotates the focus of light around the object (-180° to 180°).

Height

Moves the light up or down (0° to 90°), affecting how long or short the shadow appears.

Softness

Controls how soft or sharp the light appears (0% to 100%).

Ambient Light

Sets the overall background light level (0% to 200%).


Shadow settings

Control the shadow’s position, distance, and spread when shadows are toggled on.

Shadow section in the 3D and Materials panel, displays options to set shadow position, adjust the distance from the object, and define shadow bounds.
Manage shadow position, distance, and bounds for realistic depth in 3D objects.

A. Position B. Distance from Object C. Shadow Bounds 

 

Option

Function

Position

Places the shadow either Behind Object or Below Object.

Distance from Object

Moves the shadow closer or farther (0%–100%).

Shadow Bounds

Expands or shrinks the area the shadow covers (10%–400%).