Illustrator provides two methods of painting: assigning a fill, stroke, or both to an entire object, and converting the object to a Live Paint group and assigning fills or strokes to the separate edges and faces of paths within it.
After you draw an object, you assign a fill, stroke, or both to it. You can then draw other objects that you can paint similarly, layering each new object on top of the previous ones. The result is something like a collage made out of shapes cut from colored paper, with the look of the artwork depending on which objects are on top in the stack of layered objects.
For a video on using brushes, see www.adobe.com/go/vid0044.
With the Live Paint method, you paint more like you would with a traditional coloring tool, without regard to layers or stacking order, which can make for a more natural workflow. All objects in a Live Paint group are treated as if they are part of the same flat surface. This means you can draw several paths and then color separately each area enclosed by these paths (called a face). You can also assign different stroke colors and weights to portions of a path between intersections (called an edge). The result is that, much like a coloring book, you can fill each face and stroke each edge with a different color. As you move and reshape paths in a Live Paint group, the faces and edges automatically adjust in response.
About fills and strokes
A fill is a color, pattern, or gradient inside an object. You can apply fills to open and closed objects and to faces of Live Paint groups.
A stroke can be the visible outline of an object, a path, or the edge of a Live Paint group. You can control the width and color a stroke. You can also create dashed strokes using Path options, and paint stylized strokes using brushes.
note: When working with Live Paint groups, you can apply a brush to an edge only if you add a stroke to the group using the Appearance panel.
The current fill and stroke colors are displayed in the Tools panel.
Controls for setting the fill and stroke are available in the Tools panel, the Control panel, and the Color panel.
You can use any of the following controls in the Tools panel to specify color:
Default Fill And Stroke button
Click to return to the default color settings (white fill and black stroke).
Click to apply the last-selected solid color to an object with a gradient fill or no stroke or fill.
You can also specify color and stroke for a selected object by using the following controls in the Control panel:
Click to open the Swatches panel or Shift-click to open an alternate color mode panel, and choose a color.
Click to open the Swatches panel or Shift-click to open an alternate color mode panel, and choose a color.
Apply a fill color to an object
You can apply one color, pattern, or gradient to an entire object, or you can use Live Paint groups and apply different colors to different faces within the object.
Click a color in the Control panel, Color panel, Swatches panel, Gradient panel, or a swatch library.
Double-click the Fill box and select a color from the Color Picker.
Select the Eyedropper tool and Alt‑click (Windows) or Option-click (Mac OS) an object to apply the current attributes, including the current fill and stroke.
Click the None button to remove the object’s current fill.
You can quickly apply color to an unselected object by dragging a color from the Fill box, Color panel, Gradient panel, or Swatches panel onto the object. Dragging does not work on Live Paint groups.
Draw and merge paths with the Blob Brush tool
Use the Blob Brush tool to paint filled shapes that you can intersect and merge with other shapes of the same color.
The Blob Brush tool uses the same default brush options as calligraphic brushes. (See Calligraphic brush options.)
To merge paths, they must be adjacent in stacking order.
The Blob Brush tool creates paths with a fill and no stroke. If you want your Blob Brush paths to merge with existing artwork, make sure that the artwork has the same fill color and no stroke.
When drawing paths with the Blob Brush tool, new paths merge with the topmost matching path encountered. If the new path touches more than one matching path within the same group or layer, all of the intersecting paths are merged together.
To apply paint attributes (such as effects or transparency) to the Blob Brush tool, select the brush and set the attributes in the Appearances panel before you start drawing.
You can use the Blob Brush tool to merge paths created by other tools. To do this make sure that the existing artwork does not have a stroke; then set up the Blob Brush tool to have the same fill color, and draw a new path that intersects all of the paths that you want to merge together.
Specifies that when you draw a merged path, all paths are selected and remain selected as you continue to draw. This option is useful for viewing all paths that are included in the merged path.
Merge only with Selection
Specifies that new strokes merge only with the existing selected path. If you select this option, the new stroke is not merged with another intersecting path that is not selected.
Controls how far you have to move your mouse or stylus before Illustrator adds a new anchor point to the path. For example, a Fidelity value of 2.5 means that tool movements of less than 2.5 pixels aren’t registered. Fidelity can range from 0.5 to 20 pixels; the higher the value, the smoother and less complex the path.
Controls the amount of smoothing that Illustrator applies when you use the tool. Smoothness can range from 0% to 100%; the higher the percentage, the smoother the path.
Determines the angle of rotation for the brush. Drag the arrowhead in the preview, or enter a value in the Angle text box.
Determines roundness of the brush. Drag a black dot in the preview away from or toward the center, or enter a value in the Roundness text box. The higher the value, the greater the roundness.
Convert strokes to compound paths
Converting a stroke to a compound path lets you modify the outline of the stroke. For example, you can create a stroke with a varied width or divide the stroke into pieces.
Remove the fill or stroke from an object
Select objects with the same fill and stroke
You can select objects that have the same attributes, including fill color, stroke color, and stroke weight.
The Select > Same > Fill Color, Stroke Color, and Stroke Weight commands work within a Live Paint group when you select a face or edge with the Live Paint Selection tool; other Select > Same commands do not work. You cannot select same objects both inside and outside a Live Paint group at the same time.
- To select objects with the same fill and stroke, select one of the objects, click the Select Similar Objects button in the Control panel and choose what you want to base your selection on in the menu that appears.
- To select all objects with the same fill or stroke color, select an object with that fill or stroke color, or choose the color from the Color panel or Swatches panel. Then choose Select > Same and click Fill Color, Stroke Color, or Fill & Stroke on the submenu.
- To select all objects with the same stroke weight, select an object with that stroke weight or choose the stroke weight from the Stroke panel. Then choose Select > Same > Stroke Weight.
- To apply the same selection options using
a different object (for example, if you have already selected all
red objects using the Select > Same > Fill
Color command and now you want to search for all green objects),
select a new object and then choose Select > Reselect.
Tip: To consider the tint of an object when selecting based on color, choose Edit > Preferences > General (Windows) or Illustrator > Preferences > General (Mac OS), and then choose Select Same Tint %. With this option selected, if you select an object filled with a 50% tint of PANTONE Yellow C and choose Select > Same > Fill Color, Illustrator selects only those objects filled with a 50% tint of that color. With this option deselected, objects with any tint of PANTONE Yellow C are selected.
Create multiple fills and strokes
You use the Appearance panel to create multiple fills and strokes for the same object. Adding multiple fills and strokes to an object is the basis for creating many interesting effects. For example, you can create a second, narrower stroke on top of a wide stroke, or you can apply an effect to one fill but not the other.
It may be necessary to adjust the position of the new fill or stroke in the Appearance panel. For example, if you create two strokes of different widths, make sure that the narrower stroke is above the wider stroke in the Appearance panel.
Create strokes with variable widths
The Width tool is available from the Tools panel. It allows you to create a variable width stroke and save the variable width as a profile that can be applied to other strokes.
When you mouse over a stroke with the Width tool, a hollow diamond appears on the path with handles. You can adjust the stroke width, move the width point, duplicate the width point, and delete the width point.
For multiple strokes, the width tool adjusts only the active stroke. If you want to adjust a stroke, make sure that you select it as the active stroke in the Appearance panel.
For a video on using the Width tool, see www.adobe.com/go/lrvid5206_ai_en.
To create or modify a width point using the Width Point Edit dialog box, double-click the stroke using the Width tool and edit the values for the width point. If you select the Adjust Adjoining Width Points option, changes to the selected width point affect neighboring width points as well.
If you press Shift and double-click the width point, then this check box is selected automatically.
The Width tool distinguishes between continuous and discontinuous width points while adjusting variable width.
The Single Width Only check boxes allow using either incoming or outgoing width leaving a single continuous width point.
Width control tasks
Create non-uniform widths
Alt+drag (Windows) or Opt+drag (Mac OS)
Create a copy of the width point
Alt+drag the width point (Windows) or Opt+drag the width point (Mac OS)
Copy and move all the points along the path
Alt+Shift+drag (Windows) or Opt+Shift+drag (Mac OS)
Change the position of multiple width points
Select multiple width points
Delete selected width points
Deselect a width point
You can drag the handles outward or inward to adjust the stroke width at that location on the path. Width points created at a corner or at a direct-selected anchor point, stick to the anchor point during basic editing of the path.
To change the position of the width point, drag the point along the path.
To select multiple width points, press Shift and click. The Width Point Edit dialog box is displayed, where you can specify values for Side1 and Side 2 of multiple points. Any adjustment to the width points, would impact all the selected width points.
You can also globally adjust the stroke weight for all the width points by specifying the stroke weight in the Weight drop-down list of the Stroke panel.
After defining the stroke width, you can save the variable width profile from the Stroke panel or the Control panel.
Width profiles can be applied to selected paths by choosing them from the Width Profile drop-down list in the Control panel or Stroke panel. When a stroke with no variable width is selected, the list displays the Uniform option. You can also select the Uniform option to remove a variable width profile from an object.
To restore the default width profile set, click the Reset Profiles button at the bottom of the Profile drop down list.
Restoring the default width profile set in the Stroke Options dialog box, removes any custom saved profiles.
If you apply a variable width profile to a stroke, then it is indicated with an asterisk (*) in the Appearance panel.
For Art and Pattern brushes, the Width Points/Profile option is automatically selected for size in Stroke Options dialog box after editing a brush path with the Variable Width tool or applying a Width Profile preset. To remove any width profile changes, select the Fixed option for size or one of the tablet data channels, such as Pressure, to restore the tablet data options.
For a video on creating variable width profiles, see www.adobe.com/go/lrvid5215_ai_en.