Migrate existing Prelude workflows to Premiere

Last updated on Sep 18, 2026

Learn how to ingest camera-card media, assemble a rough cut, log clips with markers, and export a sequence in Adobe Premiere.

Prelude is being retired, and its ingest, review, and assembly tools now live inside Premiere. If you're moving over from Prelude, this article maps that same workflow onto Premiere’s built-in Prelude workspace and Broadcast Template Project such as bring in camera-card media, build a rough cut, log your clips, and export a sequence, all without leaving the app.

Find the Prelude workspace

If you're used to Prelude's layout, look for it inside Premiere, a built-in workspace named Prelude arranges the app for fast import, review, annotation, and assembly. Select Window > Workspaces > Prelude. The workspace groups the Project, Media Browser, Markers, Metadata, Source Monitor, Program Monitor, Audio Meters, Tools, and Timeline panels together.

Window > Workspaces menu with Prelude workspace selected among Assembly, Audio, Editing, and other options.
Select the Prelude workspace under Window > Workspaces to arrange panels in a layout familiar to Prelude users.

Start a project with ingest-ready presets

In the New Project dialog box, select Broadcast Template Project from the Template menu. This project includes sequence presets built for broadcast codecs and ISO audio tracks, matching Prelude's typical output formats.

New Project dialog with Template dropdown open, Broadcast Template Project selected among None, Social Media, and Standard options.
Prelude rough cuts can be brought into a new Premiere project using a template that matches your workflow.

In the 06 Sequences folder, select a sequence preset that matches your output format, such as 29.97i 8 mono discrete for NTSC broadcast delivery in FHD.

Project panel with folder structure from Prelude (Footage, Audio, Graphics, Music, Photos, Sequences) intact, a sequence item highlighted.
The project's original folder structure and sequences carry over from Prelude, so the existing organization stays intact in Premiere.

Bring in camera-card media

You can recreate Prelude's ingest workflow in the Media Browser panel. It copies only the clips you select while keeping the camera card's original folder structure intact.

In the Media Browser panel, select the Ingest checkbox.

Select the wrench   icon to open Ingest Settings.

Set Action to Copy, select a preset from Preset (Copy With MD5 Verification is recommended), and then select a destination in Primary Location.

Media Browser with Ingest enabled, and Project Settings showing Ingest Settings with Action set to Copy and preset Copy With MD5 Verification.
Turn on Ingest in the Media Browser to bring in media using the same copy-and-verify settings available in Prelude.

In the card's folder tree, select the clips you want, and then select Import.

You can keep working with the original media on the card while the copy runs in the background. Premiere updates each clip's file path automatically once the copy finishes.

For more on ingest options, including proxy creation, see Ingest and proxy workflows in Premiere.

Build a rough cut

Double-click a clip in the bin to load it into the Source Monitor.

Use the transport controls to set an in point and an out point.

Drag the clip from the bin or Source Monitor onto the timeline to assemble your rough cut.

Log clips with markers

You can use the Markers panel to follow the same logging workflow you used in Prelude.

Open the Markers panel.

Press M during playback or while paused to add a marker.

Name the marker, set in and out points, assign a color, and add a description.

Export your sequence

Use Quick Export in the upper-right corner of the workspace to quickly render your sequence with a simplified destination and preset.

For batch renders or finer control over presets and export locations, switch to the Export workspace.

Note

Adobe Media Encoder runs in the background to support this workflow. It copies files during ingest and renders any batch jobs you send from the Export workspace, so you can keep working in Premiere while it processes.