Premiere Pro provides you professional-quality color grading and color correction tools that let you grade your footage directly on your editing timeline.
These Color tools are available within a Lumetri Color workspace in Premiere Pro. Using these tools, you can adjust color, contrast, and light in your sequences in new and innovative ways. With editing and color grading working hand in hand, you can freely move between editing and grading tasks without the need to export or launch a separate grading application.
The Color workspace is designed not just for experienced colorists but also for editors who are new to color grading. You can apply simple color corrections or complex Lumetri Looks using intuitive sliders and controls. Or you can easily adjust cuts or fine-tune grades using advanced color correction tools like curves and color wheels.
Premiere Pro provides a preset Color workspace that makes your task of color grading quicker and more efficient.
Select Window > Workspace > Color, or choose Color from the workspace switcher. The Color workspace opens a Lumetri Color panel to the right of the Program Monitor and a Lumetri Scopes panel to the left of the Program Monitor.
A. Lumetri Scopes panel B. Lumetri Color panel with curves, color wheels, and slider adjustments
The Lumetri Color panel offers powerful and easy-to-use color tools, like curves, color wheels, and slider arrangements, arranged in different sections. Each section of the Lumetri Color panel focuses on a specific task of the color workflow.
To see a before and after comparison of your color adjustments, you can display the master clip in the Source Monitor for comparison with the Program Monitor.
The Lumetri Scopes panel displays different analyses of luma and chroma as waveforms based on your adjustments, letting you evaluate as you grade your clips.
When the Lumetri Color panel is open, Premiere Pro automatically selects the Selection Follows Playhead option from the Sequence menu. The auto-selection of the clip ensures that any color adjustments you make are applied to the selected clip.
Automatic clip selection is applied even for the linked audio clips in the audio tracks. To focus your color adjustments only to video clips, turn off audio track targeting.
Start making color adjustments using the Basic Correction section.
The controls in the Basic Correction section guide you through applying a LUT (Lookup Table), and making other technical corrections to exposure and light through easy-to-use controls. For more information, see Basic color correction.
Using controls in the Basic Correction section, you can correct video that’s too dark or too light, and adjust both the hue (color or chroma) and luminance (exposure and contrast) in your clip.
To adjust a control, drag the slider until you achieve the desired result. Or, you can set a specific value in the box next to the sliders. Click the current value to select the box and type a new value.
The white balance in a video reflects the lighting conditions under which the video was shot. Adjusting the white balance can effectively improve the ambient color of your video.
Adjust the white balance in your clip by changing the Temperature and Tint properties. Use the slider controls to fine-tune the values until you achieve the desired color balance.
Fine-tunes the white balance using a color temperature scale. Move the slider to the left to make the video appear cooler, and to the right for warmer colors.
Sets the brightness of the video clip. Moving the Exposure slider to the right increases tonal values and expands highlights, and moving the slider to the left decreases tonal values and expands shadows. Adjust the slider until the video looks good with the desired brightness.
Increases or decreases contrast. Adjusting the contrast mainly affects the midtones of color in your video. When you increase contrast, the middle-to-dark areas become darker. Similarly, decreasing the contrast makes the middle-to-light areas lighter.
Adjusts bright areas. Drag the slider to the left to darken highlights. Drag to the right to brighten highlights while minimizing clipping.
Adjusts dark areas. Drag the slider to the left to darken shadows while minimizing clipping. Drag to the right to brighten shadows and recover shadow details.
Adjusts white clipping. Drag the slider to the left to reduce clipping in highlights. Drag to the right to increase highlight clipping.
Adjusts black clipping. Drag the slider to the left to increase black clipping, making more shadows pure black. Drag to the right to reduce shadow clipping.
Click Auto to set the overall tonal scale. When you select Auto, Premiere Pro sets the sliders to maximize the tonal scale and minimize highlight and shadow clipping.
The Creative section lets you further expand your creative range when adjusting color. You can easily apply complex Lumetri looks and adjust other parameters like vibrance and saturation using intuitive sliders and controls.
The Lumetri Color panel provides a Looks Preset Thumbnail viewer that lets you click through the Looks presets before application. If you like what you see in the preview, you can apply that look to your clip.
Apply looks to make your video look like a professionally shot film. You can use a look by itself or apply a look before or after a custom grade.
You can also choose a look available in your Creative Cloud Library, or apply looks captured in the mobile capture app - Adobe Hue CC. For more information about Adobe Hue CC, see this FAQ page.
Premiere Pro also provides preset film stock and camera looks under Lumetri Presets in the Effects panel.
Applies a faded film effect to your video. Drag the sliders to the right or left until you achieve the desired vintage look.
Adjusts edge definition to create a sharper-looking video. Drag the slider to the right to increase the edge definition, and drag to the left to decrease the edge definition. An increased edge definition makes the details in the video more pronounced. So, make sure that you don't sharpen the edges too much that it looks unnatural.
To turn off sharpening, set the slider to zero (0).
Adjusts the saturation so that clipping is minimized as colors approach full saturation. This setting changes the saturation of all lower-saturated colors with less effect on the higher-saturated colors. Vibrance also prevents skin tones from becoming oversaturated.
Adjusts the saturation of all colors in the clip equally from 0 (monochrome) to 200 (double the saturation).
Adjust the tint values in the shadows and highlights using the Shadow Tint and Highlight Tint wheels. Wheels with empty centers indicate that nothing has been applied. To apply the tint, click in the middle of the wheel and drag the cursor to fill in the wheels.
RGB Curves let you adjust luma and tonal ranges across the clip using curves.
- The master curve controls the Luma. Initially, the master curve is represented as a straight white diagonal line. The upper-right area of the line represents highlights and the lower-left area represents shadows.
- Adjusting the master curve adjusts the values of all three RGB channels simultaneously. You can also choose to selectively adjust tonal value only for Red, Green, or Blue channels. To adjust different tonal areas, add control points directly to the curve.
- Click directly on the curve line and then drag the control point to adjust a tonal area. Dragging a control point up or down lightens or darkens the tonal area you’re adjusting. Dragging a control point left or right increases or decreases the contrast.
- To delete a control point, press Ctrl (Windows) or Cmd (Mac OS) and click the control point.
Hue Saturation Curve
A. Click to add control points manually B. Drag the white circle inward or outward to adjust saturation C. Use Quick Color Selector to add control points automatically
The Hue Saturation Curve wheel lets you saturate or desaturate specific hues.
- Drag the white circle in the wheel outward to increase saturation. Drag it inwards toward the center to decrease saturation.
- Pressing Ctrl (Windows) or Cmd (Mac OS) and dragging a control point constrains movement such that the control point is always aligned at a straight line from the center to the outside edge of the wheel.
- You can isolate a specific color in your clip and saturate or desaturate only that color. For example, if you want to desaturate all green colors in your clip. Click the white circle to add control points in the green area of the wheel. Or, a quicker way is to select the green color dot in the Quick Color selector. Three control points are added in the green area of the wheel.
Use the color wheels to adjust intensity levels of shadows, midtones, and highlights. You can also use the accompanying sliders instead of the wheels to make these adjustments.
You can adjust the shadow or highlight detail to brighten or darken areas in an otherwise well-lit clip. You can isolate the regions that need correction and apply these adjustments. Use the Midtone color wheel to adjust the overall contrast of the clip.
- Wheels with empty centers indicate that no adjustments have been made. Click in the middle of the wheel and drag the cursor to fill in the wheels and make adjustments as required.
- If you use the slider control, drag the slider up to increase the value or drag the slider down to decrease the value. For example, drag the Shadow slider up to lighten shadows, and drag the Highlights shadow down to darken highlights.
The Vignette controls let you control the size, shape, and amount of lightening or darkening of the edges.
Sets the amount of lightening or darkening along the edges of an image. Type a number in the box, or move the slider to gradually shade the clip.
Specifies the width of area affected by the Amount slider. Move the slider, or type a lower number to affect more of the image. Type a higher number to restrict the effect to the edges of the image.
Specifies the size (roundness) of the vignette. Negative values cause an exaggerated vignette effect, and positive values cause a less visible vignette.
Defines the edge of the vignette. A smaller value creates a harder, sharper edge, whereas, a larger value indicates a softer, thicker edge.
Apart from adjusting color settings in the Lumetri Color panel, you can reset and adjust settings from the Lumetri Color section in the Effect Controls panel.
In addition, you can use the Mask tools in the Effect Controls panel to draw free-form masks and shape masks. You can draw a mask to correct a specific area in your clip using the Basic Correction color tools. Or, you can use an inverse mask selection to exclude the masked area from color corrections applied to the rest of the clip. In addition, you can add multiple shape masks with different color adjustments applied to different areas of a clip.
Premiere Pro lets you easily save and reuse your color adjustments in different projects or applications. You can export all color grading information as a .Look file or a LUT file to use in Adobe Premiere Pro or a third-party application.
Select the Lumetri Color pop-up menu, and choose:
You can also customize individual color effect settings and save them as presets.
Select the Lumetri Color pop-up menu, and select Save Preset. In the Save Preset dialog box, specify a name for your preset. If desired, enter a description. For more details, see this Help article.
The High Dynamic Range controls in the Lumetri Color panel give you access to a wide range of shadow and highlight detail than a conventional video. You can use the following tools to make precise color adjustments to your HDR video footage to show rich details:
- HDR Switch: Switch the grading functions in Lumetri panel to HDR mode from the default SDR mode that work for a range of 0-100.
- Specular White control: Adjust tone at given HDR white value. In example, if white point is set to 200, all values above 200 must change while adjusting HDR Specular control.
- Adjustable RGB curve range control: Adjust the ranges for shadows/midtones/highlights allowing an HDR range from 0-10000 Nits.
HSL Secondaries provide more color tools to isolate a color/luma key and apply a secondary color correction to it.
To locate the HSL control, open Lumetri Panel and select HSL Secondary section. Or:
- Add Lumetri Color effect.
- Open the Effects Control Panel.
- Twirl-down Lumetri Effect and select HSL Secondary section.
To set a target range, click “Key” to twirl down the range selector controls.
- You can use eyedroppers to select/add/exclude target ranges. To do this, select an eyedropper (for example. 'Set Color'), move over the color range you’d like to sample, and then click to apply the range. If you hold down the Cmd/Ctrl modifier key while hovering over the program monitor, you can set the eyedropper to a 5x5 pixel selection.
- Select a color range from the color range presets (C/M/Y/R/G/B).
Use the range selector tools to fine tune the range. To move the entire range:
- Click the desired H/S/L slider and move it to left/right while holding down the mouse key.
- Use the triangles at the top of the slider to expand/restrict the range and the bottom triangle to feather the selection.
- Deselect Hue, Saturation, Lightness ranges entirely. When deselected, the entire range is included in the key.
- By deselecting H,S ranges you can quickly adjust luma-range for applying a lightness key.
- Drag to set or add colors to the HSL range.
To reset the ranges, click the reset button below the sliders or double-click the appropriate range to reset a single range. Use the key option (Colors/Black, Color/Gray or White/Black) below the slider controls to view the selected range of the image. Use the Invert button next to it to invert the key.
- The preview auto toggles to on/off while adjusting HSL-sliders, Denoise, and Blur controls. This makes the key preview workflow easier while adjusting the key.
- When the color picker is in use, the previously applied look is still visible in the program monitor. This ensures that the users are in control of those colors that have been picked already.
Use the provided grading tools in the Correction section such as: Color Wheels. The default color wheel gets displayed in a mid-tone control. To switch to a three-way control (like the Lumetri wheels section), click the accordion button at the top.
Lumetri panel grading controls can now be mapped to control surface devices (such as Tangent Devices - Elements/Wave/Ripple).
To set up a Tangent control surface device:
- Install Premiere Pro and the Tangent Hub software (See the Tangent Devices Support website for details).
- In Premiere Pro, click Open Preferences - Control Surface.
- Click Add and choose Tangent and save PR Project.
PR installs a pre-configured Tangent control mapping layout, which provides a good starting point to control PR/Lumetri. The default mapping has the following modes: [Editing], [Lumetri - Basic],[Lumetri - Creative], [Lumetri - Curves], [Lumetri - Wheels], [Lumetri - HSL], [Lumetri - Vignette]. Each mode has a set of pre-configured commands. The mapping of the commands can be manually changed in Tangent HUB software if necessary (See Tangent Support website for details).
Third-party control surfaces are also supported by installing a plug-in from third-party websites.
To get to the corresponding grading mode in Premiere Pro, select a section in Lumetri panel. For example, selecting the Wheels section in Lumetri panel maps the control surface hardware to Wheels mode and selecting Creative changes the mode and maps the corresponding wheels and sliders. You can also manually select a mode from the control surface device if the mode was mapped (that is Elements). The Lumetri panel UI then shows the corresponding section if the panel is visible. The last used mode remains active until manually switched to another one.
The Lumetri Scopes panel (Window > Lumetri Scopes) displays a set of resizeable built-in video scopes: Vectorscopes, Histogram, Parade, and Waveform. These scopes help you accurately evaluate and color-correct your clips. At any given point, you can display all five scopes in the Lumetri Scopes panel.
You can select 8-bit, float, or HDR in the drop-down list on the lower-right corner of the Lumetri Scopes panel depending on the nature of scopes that you want to analyze. For example, the scopes change to high dynamic range data ranges when you select HDR, with the scope scale showing a range from 0-10000 Nits.
You can select from two available vectorscopes:
- Vectorscope HLS: Displays hue, saturation, lightness, and signal information in a glance
- Vectorscope YUV: Displays a circular chart, similar to a color wheel, that shows the video’s chrominance information
Displays a statistical analysis of the pixel density at each color intensity level.
Histograms can help you accurately evaluate shadows, midtones, and highlights, and adjust the overall image tonal scale.
Displays waveforms representing levels of the luminance and color difference channels in the digital video signal. You can choose from RGB, YUV, RGB-White, and YUV-White parade types.
For example, if you are comfortable with viewing YUV waveforms, you can use the YUV Parade scope when making color and luminance adjustments. On the other hand, if you want to compare the relationship between the red, green, and blue channels, use the RGB Parade scope that displays waveforms representing the levels of the red, green, and blue channels in a clip.
You can select from the following available waveform scopes:
- RGB waveform: Displays the RGB signals overlaid to give a snapshot view of the signal level of all the color channels
- Luma waveform: Displays the IRE values from –20 to 120, allowing you to effectively analyze the brightness of shots and measure the contrast ratio
- YC waveform: Displays the luminance (represented as green in the waveform) and chrominance (represented as blue) values in your clip
- YC no Chroma waveform: Displays only the luminance values in your clip
You can select from the following available brightness settings:
- Bright = 125%
- Normal = 100%
- Dimmed = 50%
The Lumetri creative look presets have been replaced with a new package, called the SpeedLooks Studio Linear. These presets are optimized for Rec709/DSLR footage. To find the new presets:
- Open Lumetri Panel and further select the Creative section.
- In the Creative section, select the Look dropdown or use thumbnail preview to navigate through the pre-installed look presets.
- The new preset is labeled "SL". That is, "SL - Clean Fuji A HDR".
The previous SpeedLooks Log bundle (Camera Patches + Creative Looks) has been removed from Lumetri panel. Adobe supports these presets from legacy projects, however, and they are still available as Lumetri effect presets.