Learn how to create motion graphics and titles with the Graphics work space in Premiere Pro.

The Graphics workspace and Essential Graphics panel in Premiere Pro provide a powerful titling and motion graphics workflow that allows you to create titles, brand identities, and other graphics directly within Premiere Pro, as well as customize Motion Graphics templates (.mogrt files) that have been created in After Effects or Premiere Pro. 

Using the Essential Graphics Panel in Premiere Pro

Using the Essential Graphics Panel in Premiere Pro
Watch this video to learn about how to use the Essential Graphics Panel in Premiere Pro.

Creating graphics in Premiere Pro

You can create graphics such as titles, lower thirds, and bumpers directly within Premiere Pro using the Graphics workspace. Graphics can be created directly in the program monitor using the Type tool and shape tools, then refined with the features in the Essential Graphics panel.

To use the new graphics workflows in Premiere Pro, do the following:

 

 

  1. Open the Graphics workspace. 

  2. Click Graphics in the workspace bar at the top of the screen or select Window > Workspaces > Graphics from the main menu. 

  3. You can also open the Essential Graphics panel directly from Window > Essential Graphics if you prefer to arrange your own workspace.

Using Motion Graphics templates created in After Effects inside Premiere Pro

Using Motion Graphics templates created in After Effects inside Premiere Pro
Watch this video to know about how to use Motion Graphics templates created in After Effects inside Premiere Pro.

  • Graphic clips can contain multiple text and shape layers, similar to layers in Photoshop, and can be edited as a single clip in your sequence. When you first create a new text or shape layer, a new graphic clip containing that layer will be created in your timeline at the playhead location. If you already have a graphic clip selected in your sequence, then the new text or shape layer you created will be added to the existing graphic clip.
  • Use the Essential Graphics panel to see your layers and make adjustments to your graphic, including adjusting the appearance of individual layers, changing layer order, and taking advantage of new Responsive Design features for time and position.
  • Add animation to your graphics by keyframing the layers in the Effect Controls panel.
  • Any graphics you create in Premiere Pro can be exported as a Motion Graphics template (.mogrt) to Creative Cloud libraries or your local disk for sharing or reuse. 
  • The Essential Graphics panel also allows you to browse Motion Graphics templates (.mogrt) saved locally or in your Creative Cloud Libraries. 

Adding Motion Graphic Templates to a Sequence

  1. To add a template from the Essential Graphics panel, open Essential Graphics panel and click the Browse tab.

  2. Select the template that you want to use and drag it into a video track in your sequence.

  3. When you add a template to a sequence, Premiere Pro shows media as offline until the template completes loading. If the templates that you added requires fonts that have not been installed, you can resolve the fonts that are missing.

  4. To convert a track item template to a master clip project item, drag-and-drop from the Timeline panel to the Project panel.

  5. After adding a template to your sequence, you can control the parameters of the template in the Essential Graphics panel to modify its appearance.    

How to make adjustments to a Motion Graphics Template

  1. To control a template, select the template in your sequence.

  2. Select Essential Graphics panel > Edit to change the template controls as desired. 

  3. The templates get updated as you change the controls. 

Creating Motion Graphics templates in Premiere Pro

You can choose to create Graphics within Premiere Pro using several new Tools in the Tool Palette. This includes a Type Tool, Vertical Type, Rectangle Tool, Pen Tool and an Ellipse Tool. These tools allow you to create Graphic Layers directly in the Program Monitor. These layers are added to a new type of clip on the Timeline, called a Graphic Object. A Graphic Object is a compositing stack of one or more layers that can be edited as a single object.

Further, you can use the Essential Graphics panel to include the compositing stack and manipulate it. It also lets you interact with the settings for each individual layer. In addition, each layer is also part of the stack in the Effect Controls Panel, and can be keyframed there.

Creating graphics using Titler

You can easily create titles directly on your video using the Essential Graphics panel in Adobe Premiere Pro. You can add text, shapes, and so on, to layers that you can rearrange and adjust. The title can also be saved as a Motion Graphics template which can be reused and shared.

Using Premiere Pro Titler to create graphics

Using Premiere Pro Titler to create graphics
Watch this video to learn about how to use Premiere Pro Titler and create graphics

Creating Text Layers

  • Open the Essential Graphics panel from the Window menu > Essential Graphics.
  • With your sequence already open in the Timeline panel, click Graphics in the workspace bar at the top of the screen or select Window > Workspaces > Graphics from the main menu. 
  • To create text layers, select the Type Tool and click the Program Monitor. A single click creates text at a point, while a click-and-drag creates text in a box. Once you have created a text layer, you can select it and get it ready for typing. The new text layer has the same characteristics of the last Text Layer that was selected.
  • Text Layers live inside a graphic clip inside a timeline. If you have not selected a graphic clip, a new one is created for you at the playhead location in the active timeline. It gets created using the default still length, and is placed on the lowest available track with sufficient open space. If there is a selected graphic object, then the new Text Layer gets added to it.
  • Use the selection tool to provide standard direct manipulation for all Graphics Layer types. You can also drag to reposition, change the anchor, change the scale, change the size of the text box, and rotate. The Type Tool allows for manipulation of the text itself, either by positioning the caret or selecting a range of text.
  • The Graphics panel allows access to various settings specific to Text Layers, including Font, Font Size, and a variety of format and appearance controls. If the Type Tool is active, then the settings represent the settings at the caret position, or for the range of selected text if a selection is present. If any other tool is active, then changes affect the entire text.
Loading Motion Graphics templates
Loading Motion Graphics templates

Creating Shape Layers

  • You can use the Rectangle, Pen and Ellipse Tools that are available with Shape Layers.
  • To create a Shape Layer, click and drag using the Rectangle Tool in the Program Monitor just like how you create using the Type Tool.
  • You can also animate the path separately. 

Creating Clip Layers

  • You can use any item in the Project which has an image or video source as a layer in a Graphic object, including sequences. To create a Clip Layer, drag a Master Clip from the Project into the layers or into the Graphics Panel. Alternatively, clip Layers can also be created by importing a new piece of media using the From File…” Import New Clip Layer… command. 
  • You can combine more than one layer into an object which is then edited as a single clip in the timeline. Graphics Objects do not have Master Clips in the Project Panel. This is because each Graphic Object would have different text, even if the rest of the settings remain the same. If you use Master Clip graphics, you can turn a normal Graphics Object into a Master Clip using the Upgrade to Master Graphic command.
  • The Graphic layers get moved to Master Clip Effects and get shared by all subsequent timeline objects that you make from that Master Clip. To implement a Roll, use the Motion Settings. Select Graphics > Create Roll Keyframes that automatically generates title roll keyframes for selected objects, timed to its current length. These keyframes are standard, and can be modified.

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