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- Home
- Getting started
- Interface
- Interface
- Home screen
- Customizing your workspace
- The main toolbar
- Preferences window
- Explorer window
- The graph view
- The Library
- Properties
- 2D view
- 3D View
- Dependency Manager
- Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
- Substance graphs
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Exposing a parameter
- Graph parameters
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting Bitmaps
- Exporting PSD files
- Sample Substance graphs
- Warnings in Substance graphs
- Nodes reference for Substance graphs
- Nodes reference for Substance graphs
- Atomic nodes
- Node library
- Node library
- Texture Generators
- Texture Generators
- Noises
- Noises
- 3D Perlin Noise
- 3D Perlin Noise Fractal
- 3D Ridged Noise Fractal
- 3D Simplex Noise
- 3D Voronoi
- 3D Voronoi Fractal
- 3D Worley Noise
- Anisotropic Noise
- Blue Noise Fast
- BnW Spots 1
- BnW Spots 2
- BnW Spots 3
- Cells 1
- Cells 2
- Cells 3
- Cells 4
- Clouds 1
- Clouds 2
- Clouds 3
- Creased
- Crystal 1
- Crystal 2
- Directional Noise 1
- Directional Noise 2
- Directional Noise 3
- Directional Noise 4
- Directional Scratches
- Dirt 1
- Dirt 2
- Dirt 3
- Dirt 4
- Dirt 5
- Dirt Gradient
- Fluid
- Fractal Sum 1
- Fractal Sum 2
- Fractal Sum 3
- Fractal Sum 4
- Fractal Sum Base
- Fur 1
- Fur 2
- Fur 3
- Gaussian Noise
- Gaussian Spots 1
- Gaussian Spots 2
- Grunge Concrete
- Grunge Damas
- Grunge Galvanic Large
- Grunge Galvanic Small
- Grunge Leaks
- Grunge Leaky Paint
- Grunge Map 001
- Grunge Map 002
- Grunge Map 003
- Grunge Map 004
- Grunge Map 005
- Grunge Map 006
- Grunge Map 007
- Grunge Map 008
- Grunge Map 009
- Grunge Map 010
- Grunge Map 011
- Grunge Map 012
- Grunge Map 013
- Grunge Map 014
- Grunge Map 015
- Grunge Rough Dirty
- Grunge Rust Fine
- Grunge Scratches Dirty
- Grunge Scratches Fine
- Grunge Scratches Rough
- Grunge Shavings
- Grunge Splashes Dusty
- Grunge Spots
- Grunge Spots Dirty
- Liquid
- Messy Fibers 1
- Messy Fibers 2
- Messy Fibers 3
- Microscope View
- Moisture Noise
- Perlin Noise
- Plasma
- Caustics
- Voronoi
- Voronoi Fractal
- Waveform 1
- White Noise
- White Noise Fast
- Patterns
- Patterns
- 3D Linear Gradient
- 3D Volume Mask
- Alveolus
- Arc Pavement
- Brick 1
- Brick 2
- Brick Generator
- Checker 1
- Cube 3D
- Cube 3D GBuffers
- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient Axial
- Gradient Axial Reflected
- Gradient Circular
- Gradient Linear 1
- Gradient Linear 2
- Gradient Linear 3
- Gradient Radial
- Height Extrude
- Mesh 1
- Mesh 2
- Panorama Shape
- Polygon 1
- Polygon 2
- Scratches Generator
- Shape
- Shape Extrude
- Shape Mapper
- Shape Splatter
- Shape Splatter Blend
- Shape Splatter Data Extract
- Shape Splatter to Mask
- Splatter
- Splatter Circular
- Star
- Starburst
- Stripes
- Tile Generator
- Tile Random
- Tile Random 2
- Tile Sampler
- Triangle Grid
- Weave 1
- Weave 2
- Weave Generator
- Filters
- Filters
- Adjustments
- Adjustments
- Auto Levels
- Channel Mixer
- Chrominance Extract
- Clamp
- Color Match
- Color To Mask
- Contrast/Luminosity
- Convert To Linear
- Convert to sRGB
- Grayscale Conversion Advanced
- Hald CLUT
- HDR Range Viewer
- Height Map Frequencies Mapper
- Highpass
- Histogram Range
- Histogram Scan
- Histogram Scan Non-Uniform
- Histogram Select
- Histogram Shift
- Invert
- Lighting Cancel High Frequencies
- Lighting Cancel Low Frequencies
- Luminance Highpass
- Min Max
- Pow
- Quantize
- Replace Color
- Replace Color Range
- Threshold
- Blending
- Blurs
- Channels
- Effects
- Effects
- 3D Texture Position
- 3D Texture SDF
- 3D Texture Surface Render
- 3D Texture Volume Render
- Ambient Occlusion (HBAO) (Filter Node)
- Ambient Occlusion (RTAO)
- Bevel (Filter Node)
- Cross Section
- Curvature (Filter Node)
- Curvature Smooth
- Curvature Sobel
- Diffusion Color
- Diffusion Grayscale
- Diffusion UV
- Edge Detect
- Emboss With Gloss
- Extend Shape
- Flood Fill
- Flood Fill Mapper
- Flood Fill to BBox Size
- Flood Fill to Gradient
- Flood Fill to Grayscale/Color
- Flood Fill to Index
- Flood Fill to Position
- Flood Fill to Random Color
- Flood Fill to Random Grayscale
- FXAA
- Glow
- Mosaic
- Multi Directional Warp
- Non Uniform Directional Warp
- Reaction Diffusion Fast
- RT Irradiance
- RT Shadow
- Shadows (Filter Node)
- Shape Drop Shadow
- Shape Glow
- Shape Stroke
- Summed Area Table
- Swirl
- Uber Emboss
- Vector Morph
- Vector Warp
- Normal Map
- Tiling
- Transforms
- Material Filters
- Material Filters
- 1-Click
- Effects (Material)
- Transforms (Material)
- Blending (Material)
- PBR Utilities
- Scan Processing
- Mesh Based Generators
- Mesh Based Generators
- Mask Generators
- Weathering
- Utilities (Mesh Based Generators)
- 3D View (Library)
- 3D View (Library)
- HDRI Tools
- Node library
- Graph items
- Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function graph
- The Substance function graph
- Variables
- FX-Maps
- FX-Maps
- How it works
- The Iterate Node
- The Quadrant Node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
- Best Practices
- Pipeline and Project Configuration
- Color Management
- Package Metadata
- Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin Manager
- Python Editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release Notes
Getting started
Learn how to use the software:
- Activation and licenses — This page has information on how to activate and manage your licenses so you can start using Designer.
- System requirements — This page lists system requirements and hardware compatibility information.
- Overview — This page gives an overview of Substance 3D Designer https://www.adobe.com/products/substance3d-designer.html, how it compares to the other applications in the Substance ecosystem and what sort of filetypes and resources you will work with.
- Workflow overview — This page explains the concept of Node-Based workflows, and provides a summary of the 3 main types of Graph you can author in Designer.
- Shortcuts — On this page you can find an overview of all shortcuts for Substance 3D Designer.
- Tutorials & learning — If you prefer to dive in with videos and other more focused learning material, these tutorials are good for getting started:
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