- Home
- Getting started
- Interface
- Interface
- Home screen
- Customizing your workspace
- The main toolbar
- Preferences window
- Explorer window
- The graph view
- The Library
- Properties
- 2D view
- 3D View
- Dependency Manager
- Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
- Substance graphs
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Exposing a parameter
- Graph parameters
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting Bitmaps
- Exporting PSD files
- Sample Substance graphs
- Warnings in Substance graphs
- Nodes reference for Substance graphs
- Nodes reference for Substance graphs
- Atomic nodes
- Node library
- Node library
- Texture Generators
- Texture Generators
- Noises
- Noises
- 3D Perlin Noise
- 3D Perlin Noise Fractal
- 3D Ridged Noise Fractal
- 3D Simplex Noise
- 3D Voronoi
- 3D Voronoi Fractal
- 3D Worley Noise
- Anisotropic Noise
- Blue Noise Fast
- BnW Spots 1
- BnW Spots 2
- BnW Spots 3
- Cells 1
- Cells 2
- Cells 3
- Cells 4
- Clouds 1
- Clouds 2
- Clouds 3
- Creased
- Crystal 1
- Crystal 2
- Directional Noise 1
- Directional Noise 2
- Directional Noise 3
- Directional Noise 4
- Directional Scratches
- Dirt 1
- Dirt 2
- Dirt 3
- Dirt 4
- Dirt 5
- Dirt Gradient
- Fluid
- Fractal Sum 1
- Fractal Sum 2
- Fractal Sum 3
- Fractal Sum 4
- Fractal Sum Base
- Fur 1
- Fur 2
- Fur 3
- Gaussian Noise
- Gaussian Spots 1
- Gaussian Spots 2
- Grunge Concrete
- Grunge Damas
- Grunge Galvanic Large
- Grunge Galvanic Small
- Grunge Leaks
- Grunge Leaky Paint
- Grunge Map 001
- Grunge Map 002
- Grunge Map 003
- Grunge Map 004
- Grunge Map 005
- Grunge Map 006
- Grunge Map 007
- Grunge Map 008
- Grunge Map 009
- Grunge Map 010
- Grunge Map 011
- Grunge Map 012
- Grunge Map 013
- Grunge Map 014
- Grunge Map 015
- Grunge Rough Dirty
- Grunge Rust Fine
- Grunge Scratches Dirty
- Grunge Scratches Fine
- Grunge Scratches Rough
- Grunge Shavings
- Grunge Splashes Dusty
- Grunge Spots
- Grunge Spots Dirty
- Liquid
- Messy Fibers 1
- Messy Fibers 2
- Messy Fibers 3
- Microscope View
- Moisture Noise
- Perlin Noise
- Plasma
- Caustics
- Voronoi
- Voronoi Fractal
- Waveform 1
- White Noise
- White Noise Fast
- Patterns
- Patterns
- 3D Linear Gradient
- 3D Volume Mask
- Alveolus
- Arc Pavement
- Brick 1
- Brick 2
- Brick Generator
- Checker 1
- Cube 3D
- Cube 3D GBuffers
- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient Axial
- Gradient Axial Reflected
- Gradient Circular
- Gradient Linear 1
- Gradient Linear 2
- Gradient Linear 3
- Gradient Radial
- Height Extrude
- Mesh 1
- Mesh 2
- Panorama Shape
- Polygon 1
- Polygon 2
- Scratches Generator
- Shape
- Shape Extrude
- Shape Mapper
- Shape Splatter
- Shape Splatter Blend
- Shape Splatter Data Extract
- Shape Splatter to Mask
- Splatter
- Splatter Circular
- Star
- Starburst
- Stripes
- Tile Generator
- Tile Random
- Tile Random 2
- Tile Sampler
- Triangle Grid
- Weave 1
- Weave 2
- Weave Generator
- Filters
- Filters
- Adjustments
- Adjustments
- Auto Levels
- Channel Mixer
- Chrominance Extract
- Clamp
- Color Match
- Color To Mask
- Contrast/Luminosity
- Convert To Linear
- Convert to sRGB
- Grayscale Conversion Advanced
- Hald CLUT
- HDR Range Viewer
- Height Map Frequencies Mapper
- Highpass
- Histogram Range
- Histogram Scan
- Histogram Scan Non-Uniform
- Histogram Select
- Histogram Shift
- Invert
- Lighting Cancel High Frequencies
- Lighting Cancel Low Frequencies
- Luminance Highpass
- Min Max
- Pow
- Quantize
- Replace Color
- Replace Color Range
- Threshold
- Blending
- Blurs
- Channels
- Effects
- Effects
- 3D Texture Position
- 3D Texture SDF
- 3D Texture Surface Render
- 3D Texture Volume Render
- Ambient Occlusion (HBAO) (Filter Node)
- Ambient Occlusion (RTAO)
- Bevel (Filter Node)
- Cross Section
- Curvature (Filter Node)
- Curvature Smooth
- Curvature Sobel
- Diffusion Color
- Diffusion Grayscale
- Diffusion UV
- Edge Detect
- Emboss With Gloss
- Extend Shape
- Flood Fill
- Flood Fill Mapper
- Flood Fill to BBox Size
- Flood Fill to Gradient
- Flood Fill to Grayscale/Color
- Flood Fill to Index
- Flood Fill to Position
- Flood Fill to Random Color
- Flood Fill to Random Grayscale
- FXAA
- Glow
- Mosaic
- Multi Directional Warp
- Non Uniform Directional Warp
- Reaction Diffusion Fast
- RT Irradiance
- RT Shadow
- Shadows (Filter Node)
- Shape Drop Shadow
- Shape Glow
- Shape Stroke
- Summed Area Table
- Swirl
- Uber Emboss
- Vector Morph
- Vector Warp
- Normal Map
- Tiling
- Transforms
- Material Filters
- Material Filters
- 1-Click
- Effects (Material)
- Transforms (Material)
- Blending (Material)
- PBR Utilities
- Scan Processing
- Mesh Based Generators
- Mesh Based Generators
- Mask Generators
- Weathering
- Utilities (Mesh Based Generators)
- 3D View (Library)
- 3D View (Library)
- HDRI Tools
- Node library
- Graph items
- Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function graph
- The Substance function graph
- Variables
- FX-Maps
- FX-Maps
- How it works
- The Iterate Node
- The Quadrant Node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
- Best Practices
- Pipeline and Project Configuration
- Color Management
- Package Metadata
- Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin Manager
- Python Editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release Notes
Application does not start
This page lists common causes for Substance 3D Designer failing to start correctly, and offers troubleshooting steps for each.
Windows 10/11
Issue
Substance 3D Designer fails to start on systems using Windows 10 or Windows 11.
Recommended steps
Older versions of Designer may fail to start on Windows 10 or Windows 11 because of an outdated libeay32.dll
library used in the license validation process.
You may try to replace the library with an updated version, such as the one distributed here (select the file for 32-bit Windows), by following these steps:
- Locate the
libeay32.dll
file in Designer's installation directory - Back up the file in a safe location if you need to restore it in the future
- Replace the file by the updated version
- Start Designer
Please note versions of Designer that are out of their maintenance period are not supported. These versions may not run reliably anymore if significant changes are done to the system, such as OS upgrades.
Windows 7/8/8.1
Issue
Substance 3D Designer fails to start on systems using Windows 7, Windows 8 or Windows 8.1.
Recommended steps
As part of the version 11.3.0 update, we upgraded multiple librairies, tools and SDKs which broke compatibility with versions of Windows lower than Windows 10.
We strongly recommend upgrading to Windows 10, as Microsoft itself does not support previous versions of Windows anymore for mainstream use (see here and here). Thus, the continued use of these versions presents a security issue.
If upgrading to Windows 10 is not possible, do not update your installation of Designer past version 11.2.2.
Please note Windows 7, Windows 8 and Windows 8.1 are not officially supported. You can learn more on the System requirements page.
Linux
Note to Linux users
Linux users are a pillar of our community and are often the ones who are pushing the limits of what Substance 3D applications can do, pushing us in turn to go above and beyond.
We are aware of the current limitations in supporting popular distributions of Linux, we can and will do better.
Thank you for placing your trust in us!
All distributions
Issue
Substance 3D Designer fails to start.
Recommended steps
Use this command at Designer's installation directory, replacing %command%
with your command to run Designer:
LD_PRELOAD=./plugins/pythonsdk/lib/python3.7/lib-dynload/libffi.so.6 %command%
Issue
The Steam edition of Designer fails to start with and produces no error message.
Recommended steps
You can acquire error messages by logging the Steam application instead.
As recommended here, completely close Steam then run the following command from a terminal (or create a shortcut for this command):
steam 2>&1 | tee /path/to/logfile
Issue
xcb
plugin cannot be loaded. The following message is displayed in the command line:
qt.qpa.plugin: Could not load the Qt platform plugin "xcb" in "" even though it was found. This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem. Available platform plugins are: minimal, offscreen, xcb. Aborted (core dumped)
Recommended steps
Some required packages are missing. Run the following command from Designer's installation directory :
ldd libQt5XcbQpa.so.5
Check the printed list for any packages reported as not found
, then run the following command for each of these missing packages:
apt-get install <package-name>
E.g.
apt-get install libxcb-xinput0
CentOS 8/RHEL
Issue
Versions 11.1.0
and above of Substance 3D Designer fail to start on the CentOS 8/RHEL distributions of Linux.
Recommended steps
Remove the libcrypto.so.1.1
file from Designer's installation directory.
Please note the CentOS 8/RHEL distributions of Linux are not officially supported. You can learn more on the System requirements page.
Arch-based distributions
Issue
Substance 3D Designer fails to start on systems using the Arch-based distribution of Linux.
Recommended steps (
Unstable, AMD GPUs only!)
Try installing progl (part of the AMDGPU-PRO drivers) and start Designer through it. You may do this by using the progl
prefix in the application launch command:
progl <designer-application-path>
Be mindful that progl
may be unstable. This should therefore be attempted as a last resort.
Please note Arch-based distributions of Linux are not officially supported. You can learn more on the System requirements page.
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