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Rust Weathering | Substance 3D Designer

Rust Weathering

Rust Weathering

In: Mesh Based Generators/Weathering

Complex

Description

Parameters

Inputs

  • Ambient Occlusion: Grayscale Input
    Baked map used for internal effects and masking.
  • Curvature: Grayscale Input
    Baked map used for internal effects and masking.
  • Position: Color Input
  • Mask : Grayscale Input
    Mask slot used for masking the node's effects. Can be toggled with the "Mask" parameter.

Parameters

  • Channels
    • Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Advanced
    • Normal Format: DirectX, OpenGL
      Switches between different Normalmap formats (inverts the green channel).
    • Mask: False/True
      Toggles the use of the Mask map on or off.
  • Effect
    • Rust Spreading: 0.0 - 1.0
    • Spreading Smoothness: 0.0 - 1.0
    • Vernish Damage Scale: 0.0 - 1.0
    • Drips Intensity: 0.0 - 1.0
    • Drips Samples Amount: 0 - 32
    • Drips Smoothness: 0.0 - 1.0
  • Blending
    • Diffuse Intensity: 0.0 - 1.0
      Blending strength of the Diffuse.
    • Base Color Intensity: 0.0 - 1.0
      Blending strength of the Base Color.
    • Normal Intensity: 0.0 - 32.0
      Blending strength of the Normal.
    • Specular Intensity: 0.0 - 1.0
      Blending strength of the Specular.
    • Glossiness Intensity: 0.0 - 1.0
      Blending strength of the Glossiness.
    • Roughness Intensity: 0.0 - 1.0
      Blending strength of the Roughness.
    • Metallic Intensity: 0.0 - 1.0
      Blending strength of the Metallic.
    • Ambient Occlusion Intensity: 0.0 - 1.0
      Blending strength of the Ambient Occlusion.
    • Height Intensity: 0.0 - 1.0
      Blending strength of the Height.

Example Images

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