Blur (Atomic)
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Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
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- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
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Blur
In: Atomic Nodes
Simple
Description
The Blur Node performs a "box-blur" operation: averaging the values of pixels over a set distance, resulting in a fuzzy, unsharp look. It provides the simplest, fastest and most basic blurring operation available in Substance 3D Designer.
While blur works well for fast, simple operations, such as slightly softening some edges, in any more demanding scenario Blur HQ is a better choice, trading off performance for quality.
Parameters
- Intensity: 0-unlimited
Sets the intensity or distance for the blur. The number is not capped, but at high values the entire image turns to a averaged color.
Below Example shows this node's Blur on the left, versus Blur HQ on the right, when using high values (50 in this case). At values of around 1-2 the difference is not noticeable.
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Blur HQ |
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