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Flood Fill to Gradient | Substance 3D Designer

Flood Fill to Gradient

Flood Fill to Gradient

In: Filters/Effects

Simple

Description

Transforms a Flood Fill base into (randomly oriented) gradients. Very useful for creating a Heightmap where tiles are randomly tilted and sloped.

Parameters

Inputs

  • Flood Fill: Color Input
    Base Flood fill data.
  • Angle Input: Grayscale Input
    Opttional map to determine per-cell angle with an external map.
  • Slope Input: Grayscale Input
    Optional map to determine per-cell gradient slope-strength.

Parameters

  • Angle: 0.0 - 1.0
    Sets uniform, global angle/direction for all tiles.
  • Angle Variation: 0.0 - 1.0
    Randomises the angle for each tile individually. This is the most useful and powerful parameter!
  • Multiply by Bounding Box Size: 0.0 - 1.0
    Scales the entire linear effect by the tile's individual bounding box size. This means smaller tiles will end up being darker than larger ones.
  • Angle Image Input Multiplier: 0.0 - 1.0
    Set influence of optional Angle Input map on generated gradient directions
  • Slope Image Input Multiplier: 0.0 - 1.0
    Set influence of optional Slope Input map on generated gradient slope strength.
  • Multiply by Slope Intensity: 0.0 - 1.0
  • Flat Slope Color: (Grayscale value)
    Allows setting of solid value for flat slopes.

Example Images

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