Last updated on
Jul 13, 2023
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Dirt
Dirt
In: Mesh Based Generators/Mask Generators
Intermediate
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
This mask represent dirts in occluded and sunken edges and corners, based on baked AO and curvature.
Parameters
Inputs
- Curvature: Grayscale Input
Baked map used for internal effects and masking. Required! - Ambient Occlusion: Grayscale Input
Baked map used for internal effects and masking. Required! - Grunge input: Grayscale Input
Custom grunge map input, optional, enabled by parameter. - Mask (optional): Grayscale Input
Mask slot used for masking the node's effects. - World Space Normal: Color Input
Only used for Triplanar. - Position: Color Input
Only used for Triplanar.
Parameters
- Dirt Level: 0.0 - 1.0
Main control for amount of dirt. - Dirt Contrast: 0.0 - 1.0
Controls main contrast for the dirt in the mask. - Grunge Amount: 0.0 - 1.0
Sets how grungy the dirt is. Set to 0 for perfectly smooth dirt. - Edges Masking: 0.0 - 1.0
Amount of dirt to remove from raised edges (based on the curvature map). - Use Custom Grunge: False/True
Enables use of custom grunge map input instead of built-in Grunge. - Grunge Scale: 1 - 16
Sets tiling scale of Grunge detail. - Use Triplanar: False/True
Use Triplanar projection for Grunge mapping, removes seams. - Triplanar Blending Contrast: 0.001 - 1.0
Sets contrast of the Triplanar projection.
Example Images
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