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Dirt | Substance 3D Designer

Dirt

Dirt

In: Mesh Based Generators/Mask Generators

Intermediate

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represent dirts in occluded and sunken edges and corners, based on baked AO and curvature.

Parameters

Inputs

  • Curvature: Grayscale Input
    Baked map used for internal effects and masking. Required!
  • Ambient Occlusion: Grayscale Input
    Baked map used for internal effects and masking. Required!
  • Grunge input: Grayscale Input
    Custom grunge map input, optional, enabled by parameter.
  • Mask (optional): Grayscale Input
    Mask slot used for masking the node's effects.
  • World Space Normal: Color Input
    Only used for Triplanar.
  • Position: Color Input
    Only used for Triplanar.

Parameters

  • Dirt Level: 0.0 - 1.0
    Main control for amount of dirt.
  • Dirt Contrast: 0.0 - 1.0
    Controls main contrast for the dirt in the mask.
  • Grunge Amount: 0.0 - 1.0
    Sets how grungy the dirt is. Set to 0 for perfectly smooth dirt.
  • Edges Masking: 0.0 - 1.0
    Amount of dirt to remove from raised edges (based on the curvature map).
  • Use Custom Grunge: False/True
    Enables use of custom grunge map input instead of built-in Grunge.
  • Grunge Scale: 1 - 16
    Sets tiling scale of Grunge detail.
  • Use Triplanar: False/True
    Use Triplanar projection for Grunge mapping, removes seams.
  • Triplanar Blending Contrast: 0.001 - 1.0
    Sets contrast of the Triplanar projection.

Example Images

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