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Multi Clone Patch | Substance 3D Designer

Multi Clone Patch

Multi Clone Patch (Grayscale)

In: Material Filters/Scan Processing

Complex

Description

This node is the Multi-input version of Clone Patch. It links together up to eight inputs and performs the exact same Clone Patch operation on all of them. It is mainly intended for use with multi-angle photos, which are then combined with Multi-Angle to Albedo or Multi-Angle to Normal.

Note:
See Clone Patch for more info, see Material Clone Patch for the material version.

Parameters

Parameters

  • Input Count: 1 - 8
    Sets amount of inputs that will receive the same Patch operation.
  • Is Normal (only for Color): False/True
    Sets whether the input is a Normalmap, and whether blending should be treated as such.
  • Shape: Square, Disc
    Sets Stamp shape. Used only as base.
  • Edge
    • Threshold: 0.0 - 1.0
      Sets how far the blended area should reach. This grows in steps along shapes in the target area; it has very little effect with uniform backgrounds.
    • Blur: 0.0 - 2.0
      Blurs the edges of the stamp area, in case a softer transition is needed.
    • Smoothness: 0.0 - 2.0
      Rounds off the edges of the stamp shape, making for smoother-flowing outlines.
    • Grid Resolution: 1 - 11
      Sets quality resolution of the blending analysis. A higher value means more accurate blending.
  • Transformations
    • Source Matrix: (Transformation Matrix)
      Transforms source (Scale & Rotation). Cannot be done on canvas, change through these parameters only.
    • Source Offset: -0.5 - 0.5
      Translates source location. Cannot be done on canvas, change through these parameters only. This parameter is probably the main one you want to change!
    • Target Matrix: (Transformation Matrix)
      Transforms target location (Scale & Rotation). Can also be done through gizmo on canvas.
    • Target Offset: -0.5 - 0.5
      Translates target location. Can also be done through gizmo on canvas.

Example Images

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