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FX-Map | Substance 3D Designer

FX-Map

In: Atomic Nodes

Very Complex

Description

The FX-Map

can replicate and subdivide an image or pattern input over and over again, and control the distribution of each pattern thanks to parameters and logical functions.

It is one of the most powerful Atomic Nodes, as well as the most complex node available in the application.

Similar to the Pixel Processor, it is up to you to define and create the functions that determine the behavior and output of this node.

Alert:
It is recommended to be very familiar with all aspects of the software and have no problems creating mathematical functions for parameters before attempting to use the FX-Map node.

Parameters

Keep in mind that unlike other nodes, the majority of an FX-Map's behavior is not determined by the parameters, but rather by editing the FX-Map functions inside of it.

  • Color Mode: Color, Grayscale
    Set what color mode the FX-Map calculates in. Color mode will be much slower than Grayscale.
  • Background:
    Sets the background starting color onto which to composite results.
  • Render Region:
    Lets you set the starting pixel range for each side of the FX-Map, resulting in a stretching effect.
  • Tiling Region:
    Lets you offset the tiling distance of the FX-Map.
  • Cull Outside:
    Performs an optimization by culling patterns that fall outside of the normal range.
  • Roughness:
    Functions as a depth and opacity multiplier. It applies a bias to the FX-map blending process.
  • Global Opacity:
    Sets the global opacity of the FX-map's output.

Examples

Usage Guide

Take a look a the dedicated guide to learn and understand more about the FX-Map process.

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