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SVG | Substance 3D Designer

SVG node icon

In: Atomic nodes

Description

The SVG node outputs an vector image resource rendered as pixels in a texture.

Any time you need a SVG vector file in a Substance graph, this is the node you would use. There are a few ways to create this node, and all of them require you to understand the difference between linking and importing resources: you can either create the node from scratch, or by dropping an SVG file into the Graph view.

Note:

SVG nodes are dependent on an external resource. For that reason, a few points need to be kept in mind when working with them:

  • SVG nodes can return either color or grayscale, but default to color even if the resource is a grayscale vector. This can affect graph performance and complexity, so always make sure to switch to grayscale mode if needed (see below parameters).
  • Deleting an SVG node does not delete the resource in your package, you have to manually do that in the Explorer.
Caution:

SVG shapes are tessellated into geometry/polygons, then rasterized in order to be used in Substance graphs as bitmaps. The technology used for these operations do not support several vector properties, such as outlines. Learn more about these limitations here.


Parameters

Color Mode Boolean
Determines the output type of the node, to either return in color or grayscale.

Background Float4
Sets the base background color to use where no Vector shapes are drawn.

PKG Resource Path String
Path to the resource being used by the node.
It is recommended not to type it manually and instead copy a resource from the Explorer and paste it (it will be converted to its path), or drag-and-drop an SVG resource from the Explorer into the node in the graph.


Vector editing tools

Vector shapes can be edited in Designer. Learn more about the editing tools in this section.

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