Last updated on
Jul 13, 2023
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Instances and subgraphs
- Graph parameters
- Manage parameters
- 'Visible if' expressions
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting bitmaps
- Exporting PSD files
- Sample Substance graphs
- Warnings in Substance graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Substance 3D home
- User guide
- Glossary
- Getting started
-
Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
- Best practices
- Pipeline and project configuration
- Color management
- Package metadata
-
Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
Material Blend
Material Blend
In: Material Filters/Blending
Complex
Description
Material Blend is the Multi-Channel, Full Material Equivalent of the atomic Blend Node. It blends between two full materials (all possibe channels) based on a grayscale mask, or optionally based on one single color from a Color ID mask.
This node is useful if you want to blend two materials and have a grayscale map but no full Color ID bake. If you do have a Color ID bake and want to blend more than two materials, we suggest you use Multi-Material Blend.
Parameters
Inputs
- ColorID: Color Input
Optional Baked color ID map. - Greyscale Mask: Grayscale Input
Mask slot used for masking the node's effects.
Parameters
- Channels
- Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
- Diffuse
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Base Color
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Normal
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background
- Opacity: 0.0 - 1.0
- Specular
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Emissive
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Glossiness
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Roughness
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Metallic
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Specular Level
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Ambient Occlusion
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Height
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Opacity
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity: 0.0 - 1.0
- Color ID Mask: False/True
Use Color ID mask instead of grayscale mask. Keep in mind that this is only for one color! - Color: (Color value)
Which color to pick and convert to white. - Fuzziness: 0.01 - 1.0
The extent to which the color you picked blends over into its neighbours. - Padding: 0.0 - 1.0
Transition contrast of the color you picked.
Example Images
There are no images attached to this page. |