Last updated on
Jul 13, 2023
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Substance function graphs
- Substance function graphs
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Season Filter
Season Filter
In: Material Filters/Effects
Complex
Description
This node adds effects such as an animated water level, snow, ice and/or moss.
Keep in mind that this is an older filter that is not intended to be fully PBR-correct. It is mostly kept for legacy/compatibility reasons, although it can still be useful in some cases. More recent PBR-correct versions can be found in Snow Cover and Water Level.
The node requires a proper set of material inputs, mainly with a decently detailed Heightmap or Normalmap.
Parameters
Inputs
- Mask : Grayscale Input
Mask slot used for masking the node's effects. Can be toggled with the "Mask" parameter.
Parameters
- Channels
- Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
- Advanced
- Normal Format: DirectX, OpenGL
Switches between different Normalmap formats (inverts the green channel). - Mask: False/True
Toggles the use of the Mask map on or off. - Light Intensity: 0.0 - 1.0
Intensity of the (faked) light. - Light Angle: 0.0 - 1.0
Incidence angle of the (faked) light
- Normal Format: DirectX, OpenGL
- Effect
- Effect From Height or Normal: Height, Normal
Chooses which input map drives the effects. - Water Level: 0.0 - 1.0
Raises or lowers the water level based on Height/Normal info. - Water Details: 0.0 - 1.0
Sets amount of details in the water. - Refraction: 0.0 - 1.0
Sets amount of fake refraction in the effect. - Reflection: 0.0 - 1.0
Sets amount of fake reflection in the effect. - Reflection Distance: 0.0 - 1.0
Controls reflection visuals. - Reflection Angle: 0.0 - 1.0
Controls reflection visuals. - Flow Direction: 0.0 - 1.0
Controls animation flow (use Substance Player to visualise). - Ice: 0.0 - 1.0
Sets how frozen the water is. - Ice Details: 0.0 - 1.0
Sets amount of details in the ice. - Snow: 0.0 - 1.0
Sets amount of snow coverage. - Moss: 0.0 - 1.0
Sets amount of moss coverage. - Moss Scale: 1 - 4
Sets scale of generated moss texture. - Moss Color: (Color value)
Sets color of moss. - Water Color: (Color value)
Sets color of water, including alpha/opacity.
- Effect From Height or Normal: Height, Normal
- Blending
- Diffuse Intensity: 0.0 - 1.0
Blending strength of the Diffuse. - Base Color Intensity: 0.0 - 1.0
Blending strength of the Base Color. - Normal Intensity: 0.0 - 1.0
Blending strength of the Normal. - Specular Intensity: 0.0 - 1.0
Blending strength of the Specular. - Glossiness Intensity: 0.0 - 1.0
Blending strength of the Glossiness. - Roughness Intensity: 0.0 - 1.0
Blending strength of the Roughness. - Ambient Occlusion Intensity: 0.0 - 1.0
Blending strength of the Ambient Occlusion. - Height Intensity: 0.0 - 1.0
Blending strength of the Height.
- Diffuse Intensity: 0.0 - 1.0
Example Images
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