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Cells 4
Cells 4
In: Texture Generators/Noises
Simple
Description
Generates a Worley Voronoi-type noise, with simple Euclidean distance metric. This one has solid instead of linear gradient cells, resulting in a very geometric effect.
It is one of the more interesting noises, as it generates a random yet geometric pattern. Very useful if you are after jagged, irregular, yet sharp shapes, since despite being random this noise can still look man-made (instead of organic). From Designer 2017 2.1 onwards, some powerful new options have been added, making this noise even more useful.
Similar results can be achieved with the Distance atomic node, though Cells 4 provides an easier-to-use package with plenty of options built in already.
Parameters
- Scale: 1 - 256
Sets the global scale for the effect. - Disorder: 0.0 - 1.0
Phase-shifts the noise to introduce small variation. - Color Source: Random, Pseudo Random (manual seed), Image Input
Allows you to choose how the color of each cell is defined. The default behaviour is random, with little control. Pseudo Random unlocks a new parameter (see below) and Image input allows you to use an image to drive. - Pseudo Random Seed: 0 - 10
When the Color Source is set to Pseudo Random, this option becomes available. It allows you to vary the colours of the cells without changing their shapes. - Non Square Expansion: False/True
Enables compensation of squash and stretch with non-square ratios.
Example Images
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