Last updated on
Jul 13, 2023
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Interface
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- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
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Edge Wear
Edge Wear
In: Mesh Based Generators/Mask Generators
Intermediate
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
This node represents wear on object edges. It has quite a few parameters, but is not the easiest to use: we recommend that you play around and get a feel for things. The node is quite powerful, although no custom override mask can be done.
Parameters
Inputs
- Curvature: Grayscale Input
Baked map used for internal effects and masking - Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
Parameters
- Level: 0.0 - 1.0
Sets total spread of the effect. - Contrast: 0.0 - 1.0
Adjusts the contrast of the result. - Threshold: 0.0 - 1.0
Similar to Level, sets total spread of the effect. - Edges Width: 0.0 - 1.0
Sets the fullness of the highlighting effect. Reduce to make them sparser. - Disorder: 0.0 - 1.0
Sets the amount of noise to blend in to break up the smoothness.
Example Images
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