Last updated on
Jul 13, 2023
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Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
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Material Selector
Material Selector
In: Mesh Based Generators/Utilities
Intermediate
Description
Converts a full-color ID map to a binary, black and white mask. Allows blending and combining of different colors into one mask.
This is handy if you don't want to use Multi-Material Blend and prefer to use the mask manually, or alternatively if you want to manually use those same masks in other locations.
Parameters
- Materials: 1 - 16
Sets number of materials that combining is enabled for. - Enable Material #1-16: False/True
Toggles blending and combining of colors into the final output mask. Can be enabled for as many colors as you want to combine. - Material #1-16: (Color value)
Colorpicker for the materials color that will be converted to black and white. - Color Picker Parameters
Modifies blending and conversion of the color to black and white.- Fuzziness: 0.01 - 1.0
How much to blend in with neighbouring colors. - Padding: 0.0 - 1.0
Sharpness of the transition, like Contrast.
- Fuzziness: 0.01 - 1.0
Example Images
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