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Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
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Scripting
- Scripting
- Plugin basics
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- Plugins packages
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- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
Weathering
Weathering nodes take Mask Generators ones step further: they do a full-material weathering effect based on parameters and baked maps. The concept is very similar to Smart Materials in Substance Painter.
You need to have one or more baked maps to get a full result out of these nodes.
Keep in mind that because these nodes offer such all-encompassing, complete effects, their usage is limited to only some cases. However, they can also be a good base for learning how such complex effects are built. Drag the nodes from the library into the Explorer, or right-click and choose "Open Reference" on a node placed in the graph.