Last updated on
Jul 13, 2023
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Metal Edge Wear
Metal Edge Wear
In: Mesh Based Generators/Mask Generators
Complex
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
This mask represents edge wear on a metal object, with scratches and chips appearing on Convex raised edges, potentially masked out by baked AO dark areas.
Parameters
Inputs
- Curvature: Grayscale Input
Baked map used for internal effects and masking. - Ambient Occlusion: Grayscale Input
Baked map used for internal effects and masking. - Grunge Input: Grayscale Input
- Mask (optional): Grayscale Input
Mask slot used for masking the node's effects. - World Space Normal: Color Input
- Position: Color Input
Parameters
- Wear Level: 0.0 - 1.0
Sets the total amount of wear, gradually reveals. - Wear Contrast: 0.0 - 1.0
Sets the contrast of the final result. - Edges Smoothness: 0.0 - 16.0
Sets smoothness of the falloff from the edges from the Curvature. - Grunge Amount: 0.0 - 1.0
Sets amount of grunge to blend in between edges. - Grunge Scale: 1 - 16
Sets the scale of the Grunge. - Ambient Occlusion Masking: 0.0 - 1.0
Sets amount of effect the AO has on the final effect, dark areas being masked out. - Curvature Weight: 0.0 - 1.0
Sets amount of effect the Convex edges from the Curvature have on the final effect. - Use Custom Grunge: False/True
Enables a custom Grunge map input slot. - Use Triplanar: False/True
Enable Tri Planar projection to hide seams. - Triplanar Blending Contrast: 0.0 - 1.0
Sets blending contrast for the Triplanar Projection.
Example Images
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