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Metal Edge Wear | Substance 3D Designer

Metal Edge Wear

Metal Edge Wear

In: Mesh Based Generators/Mask Generators

Complex

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents edge wear on a metal object, with scratches and chips appearing on Convex raised edges, potentially masked out by baked AO dark areas.

Parameters

Inputs

  • Curvature: Grayscale Input
    Baked map used for internal effects and masking.
  • Ambient Occlusion: Grayscale Input
    Baked map used for internal effects and masking.
  • Grunge Input: Grayscale Input
  • Mask (optional): Grayscale Input
    Mask slot used for masking the node's effects.
  • World Space Normal: Color Input
  • Position: Color Input

Parameters

  • Wear Level: 0.0 - 1.0
    Sets the total amount of wear, gradually reveals.
  • Wear Contrast: 0.0 - 1.0
    Sets the contrast of the final result.
  • Edges Smoothness: 0.0 - 16.0
    Sets smoothness of the falloff from the edges from the Curvature.
  • Grunge Amount: 0.0 - 1.0
    Sets amount of grunge to blend in between edges.
  • Grunge Scale: 1 - 16
    Sets the scale of the Grunge.
  • Ambient Occlusion Masking: 0.0 - 1.0
    Sets amount of effect the AO has on the final effect, dark areas being masked out.
  • Curvature Weight: 0.0 - 1.0
    Sets amount of effect the Convex edges from the Curvature have on the final effect.
  • Use Custom Grunge: False/True
    Enables a custom Grunge map input slot.
  • Use Triplanar: False/True
    Enable Tri Planar projection to hide seams.
  • Triplanar Blending Contrast: 0.0 - 1.0
    Sets blending contrast for the Triplanar Projection.

Example Images

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